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Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

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esisting frenzy • anger chapter frenzies one: society • hunger of the frenzies damned 255<br />

serk and spends the rest of the scene in frenzy. If the player suffers a failure on a chance draw,<br />

the character stays in frenzy for as long as the Storyteller thinks is appropriate. <strong>The</strong> character<br />

also gains a derangement related to whatever caused the frenzy (see p. 268).<br />

<strong>The</strong> greater the provocation to the character, the more successes the player must accumulate.<br />

Five successes suffi ce for most frenzies. Higher numbers represent the most extreme humiliation<br />

or peril to the vampire’s unlife. <strong>The</strong> Storyteller may also impose bonuses or penalties to<br />

Resolve + Composure test pools to refl ect a trigger that’s especially easy or hard to resist.<br />

<strong>The</strong> rule doesn’t change any, but it bears repeating: A Willpower point earns a character a<br />

+3 bonus on the draw to resist frenzy, as it does with most other draws.<br />

ANGER FRENZIES<br />

Here are some typical events that can spark an anger frenzy, with sample numbers of successes<br />

needed to resist them, or modifi ers to the Resolve + Composure test pool.<br />

3.6 — ANGER FRENZY TRIGGERS<br />

Trigger Event Successes to Resist<br />

Harassed by a panhandler 2 successes<br />

Idiot scrapes your new car 2 successes<br />

Insulted in public 3 successes<br />

Hours of frustration and delay 3 successes<br />

Reviled by someone you dislike 5 successes<br />

Betrayed by a partner in a deal 5 successes<br />

Shot by a mugger 5 successes<br />

Loved one in danger 5 successes<br />

Betrayed by someone you love 7 successes<br />

Lose everything you own 7 successes<br />

Loved one slain 10 successes<br />

Reviled and humiliated by someone you love 10 successes<br />

Situation Modifi er to Draw<br />

Provocation aligns with your Virtue or Vice ±2<br />

Provocation attacks your Virtue or Vice ±2<br />

Hungry -1<br />

Starving -2<br />

Virtues and Vices can work either way. Someone who gains strength and purpose from<br />

Justice, for instance, might feel extra anger at some crime that she cannot correct, but she could<br />

resist the Beast more effectively when someone takes her to task and she knows that person is<br />

in the right. Someone beset by Pride might have extra trouble dealing with humiliation, but<br />

he could make an extra effort not to embarrass himself in other cases. <strong>The</strong> Storyteller decides<br />

when a Virtue or Vice can infl uence the diffi culty of the Resolve + Composure draw.<br />

Kindred also fi nd it harder to resist the Beast when hunger adds to rage. A hungry character,<br />

defi ned as one who has no more than four Vitae in her system, suffers a -1 penalty to Resolve<br />

+ Composure draws. A starving character, defi ned as having only one or no Vitae left, suffers<br />

a -2 penalty. <strong>The</strong>se penalties are not cumulative with each other. You do not suffer a -3 penalty<br />

for being both starving and hungry.<br />

HUNGER FRENZIES<br />

Wassail can occur whenever a character feels hungry and encounters blood. Hunger<br />

frenzies are most dangerous when a character actually feeds. Kindred who care about their<br />

vessels adopt various strategies to reduce the danger to their loved ones, such as never letting<br />

themselves become too hungry, or having a favored vessel drain blood into a bowl instead

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