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Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

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Crúac does not have the same linear progression that other Disciplines do. A character’s<br />

mastery dictates the highest level of rituals that he may learn. Rituals are bought with experience<br />

points. For example, a character with two dots of Crúac can know an unlimited number<br />

of level-one and level-two rituals (provided the experience points to learn each of them are<br />

paid). He may not learn any level-three Crúac rituals until his Crúac dots increase to 3. Each<br />

time a character acquires a dot of Crúac (including at character creation), he gains a ritual<br />

of that level at no additional cost.<br />

Crúac is insidious. It demands a certain degree of subservience and even cruelty from its<br />

practitioners, possibly in deference to the dire old gods whence the Discipline is rumored to<br />

come. For some power-hungry sorcerers, Crúac indulges the will instead of enlightened use<br />

of the Discipline. A character’s dots in this Discipline, subtracted from 10, is the maximum<br />

to which his Humanity may rise. For example, the Gangrel Roland Gentry possesses three<br />

dots of Crúac. His maximum Humanity is therefore 7. If a character increases his Crúac<br />

score higher than his Humanity would normally allow, his Humanity immediately drops to<br />

the appropriate level and the player makes a Humanity draw to see if the character acquires<br />

a derangement in the process of heightening his occult knowledge. (See pp. 258-266 for<br />

more on Humanity draws and derangements.)<br />

Test Pool: Manipulation + Occult + Crúac. Because of its sanguinary nature, Crúac doubles<br />

any bonuses that a vampire’s blood ties might apply, such as in a ritual performed on a sire,<br />

grandsire, childe or grandchilde. Also, the Nosferatu clan weakness does not apply to the<br />

Discipline user’s draw. Occult Specializations can only apply to individual rituals, not all of<br />

Crúac.<br />

Action: Extended. <strong>The</strong> number of successes required to activate a ritual is equal to the level<br />

of the ritual (so a level-three ritual requires three successes to enact). Each draw represents<br />

one turn of ritual casting. Note also that each point of damage suffered in a turn is a penalty<br />

to the next casting draw made for the character, in addition to any wound penalties that a<br />

caster might suffer.<br />

Costs to activate Crúac rituals must be paid before the draw can be made. Normally this<br />

isn’t an issue, as a ritual that costs one Vitae can have its activation draw made in the same<br />

turn (as spending Vitae is a refl exive action). In some cases, though, a ritual costs more Vitae<br />

than the caster can spend in a single turn. In cases like these, the caster’s player makes the<br />

draw on the turn he (refl exively) spends the last Vitae necessary to invoke the ritual.<br />

If a character fails to complete the ritual in time (such as by being killed before accumulating<br />

enough successes) or decides to cancel the ritual before garnering enough successes to activate<br />

it, the effect simply fails. Any Vitae expenditures made are not recovered, however.<br />

Roleplaying: Crúac is not the sanitized version of the Old Ways that most mortals think of<br />

when they think of “pagan” practices. Whether wild and ecstatic or grim and vengeful, Crúac<br />

rituals are seldom very subtle, and the primal power and raw emotions on display are often<br />

as unsettling as they are intriguing for onlookers to behold. (This is a largely unintended but<br />

not entirely undesirable side effect, as far as the Circle of the Crone is concerned.) Ritualists<br />

frequently chant in a variety of old tongues, employ items of ancient ritual signifi cance such<br />

as wands or prepared animal skins, and invoke the many different names of the divine beings<br />

Crúac pays homage to in its many forms. Ritual bloodletting over sacred designs or to create<br />

mystical patterns is also highly common.<br />

Draw Results<br />

Failure: <strong>The</strong> ritual fails entirely, but not dangerously. Vitae is consumed as normal, but<br />

the ritual has no effect.<br />

Success: <strong>The</strong> ritual takes place as described.<br />

198<br />

chapter two: character

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