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Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

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chapter getting one: society started of the • personas<br />

damned 301<br />

PERSONAS — WHO WILL JOIN THE DANCE?<br />

Your players’ characters are the most important part of the chronicle. What sorts of characters<br />

do they want to play? How can you assist them in polishing their ideas? How do they<br />

relate to the ideas you have percolating?<br />

As an example, let’s suppose you want to build your chronicle around the meteoric rise<br />

and equally spectacular fall of a vampire Prince in a large city. You envision the characters as<br />

hip-deep in the political intrigue surrounding the Prince’s career, with themes of treachery<br />

and the corruption of power. One of your players, however, has her heart set on playing a<br />

member of the clan of Nosferatu who’s chiefl y interested in protecting his mortal family<br />

(without letting them see him, no less), while another player wants to play an apolitical Mekhet<br />

who seeks mystical enlightenment through the Circle of the Crone. Neither seems very<br />

compatible with your concept. So what is to be done?<br />

First, you shouldn’t force the players to abandon characters they love and play characters<br />

they don’t want. This statement certainly ties into the earlier topics of polling your players<br />

for their thoughts during the planning stages of your chronicle. You want players to become<br />

your co-creators, not passive or resentful spectators.<br />

So negotiate. Maybe you can shift the emphasis of your chronicle, so the Prince’s rise and<br />

fall plays out in the background and the characters deal with its side effects. Perhaps the<br />

central challenge that faces the characters is to avoid the machinations of the elders so they<br />

can pursue their personal goals. Maybe, however, the players hadn’t fully considered how<br />

their characters could become involved in politics, and they’ll adjust their characters to suit<br />

the chronicle idea. <strong>The</strong> Nosferatu could be interested in the Prince’s rise if he sees a chance<br />

to help his family through his political connections. <strong>The</strong> Mekhet could sympathize with a<br />

Prince who is also involved in the membership to the Circle of the Crone. Mature players<br />

usually want some notion of a chronicle’s premise so they can create characters that are suited<br />

for the story. This sort of give-and-take helps both sides, as players and Storyteller get a better<br />

idea of who will take part in the chronicle and what they will do.<br />

This process of cross-fertilizing ideas continues as the players write up their characters and<br />

fl esh out the details of their personalities, backgrounds and social connections. As they build<br />

characters, you build a world the characters can inhabit. At the same time, you can help suggest<br />

ways the characters might fi t into your world.<br />

For instance, suppose one of your players wants her character to have been some sort of<br />

government agent before his Embrace — something in law enforcement, but maybe espionage.<br />

As you bounce ideas back and forth, you agree that an FBI agent in an organized crime task<br />

force could fi ll the bill: law enforcement, but with espionage too, thanks to undercover and<br />

surveillance work. <strong>The</strong> player gives her character Allies and Contacts in the form of other FBI<br />

agents, snitches and criminals who never knew he was really a G-man. <strong>The</strong> G-man character<br />

also receives suitable Skills, such as Streetwise, Larceny, Subterfuge, Firearms, Academics (for<br />

law) and Crafts (to use electronic surveillance gear).<br />

You, meanwhile, ponder how to fi t an Embraced G-man into your chronicle. Perhaps one<br />

of the city’s Primogen has secretly placed a mole inside the FBI task force and uses her to<br />

gain information about a rival’s mob allies. That Primogen could be the character’s sire, using<br />

him as part of his schemes to manipulate the task force. Or perhaps the character doesn’t<br />

know about the Primogen’s subversion, and is in for a nasty shock when the elder Kindred<br />

turns his ally against him! Perhaps the Primogen, or some other Kindred, plans to Embrace<br />

another person on the task force, a friend from the character’s mortal days. Maybe someone<br />

plans to Embrace a mobster who hates the character for sending him to jail.

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