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Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

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chapter one: society of the damned ghouls<br />

235<br />

age of ghouldom, but rather, suspends his aging from the point at which it has caught up<br />

with him. A ghoul deprived of Vitae who has outlived a normal mortal lifetime rapidly ages<br />

and dies as time catches up with him after having been cheated for so long.<br />

STORYTELLER’S OPTION: GHOUL DERANGEMENT<br />

At the Storyteller’s option a ghoul who falls behind on his monthly Vitae<br />

requirement might gain a temporary derangement. This derangement should be mild.<br />

Alternatively, if the character already has a mild derangement, the Storyteller may<br />

upgrade it temporarily to the severe form. This temporary derangement or temporary<br />

exacerbation of an existing derangement ends goes away when the ghoul procures<br />

his necessary Vitae.<br />

We include this as an option because the ghoul might already be functioning under<br />

the mind-altering effects of a Vinculum and possibly blood addiction as well. If you<br />

as Storyteller choose to make the debilitating effects of blood withdrawal even more<br />

horrifying for ghouls, use this system.<br />

If a ghoul doesn’t have any Vitae in her system, she doesn’t suddenly cease to be a ghoul.<br />

Rather, the transition back to the mortal state begins only when the mortal comes due for<br />

her monthly sustenance. In other words, if a ghoul misses her monthly feeding and has no<br />

vampiric Vitae in her system, she’s no longer a ghoul. She loses all powers associated with<br />

being a ghoul and begins aging. If she later acquires more Kindred Vitae, she resumes being<br />

a ghoul, but this does not reverse any aging effects that might have occurred in the interim.<br />

Ghouls who go through this “wayward” state do not forget any Disciplines they might have<br />

known. Without Vitae to employ them, however, those powers are useless — even those<br />

Disciplines that have no Vitae costs associated with them. Once the ghoul loses that state,<br />

supernatural powers are no longer available to her.<br />

Note that once a mortal has become a ghoul and lapsed from that state, becoming a ghoul<br />

once more does not bestow another a free Discipline dot on the mortal. This rush of power<br />

only occurs the fi rst time a mortal is ghouled. Being ghouled again at a later date simply allows<br />

him to once again access any Disciplines he might have learned in the past.<br />

ABILITIES AND POWERS<br />

Once the ghoul imbibes Vitae, he may use it in several ways similar to a vampire. One primary<br />

difference, however, is that the ghoul does not eliminate any quantity of his own blood<br />

when he expends Vitae. Similarly, when a ghoul consumes Vitae, that Vitae does not add to<br />

or replace his own blood. “Vitae” in a ghoul is merely the lingering cursed power transferred<br />

from the vampire. A ghoul with seven Health dots still has seven dots after taking one Kindred<br />

Vitae — the Vitae does not add Health dots to him, nor does it add any volume to the ghoul’s<br />

own quantity of blood. A ghoul is still a mortal, and Vitae he consumes goes into his stomach<br />

as does anything else he drinks. A ghoul calling upon Vitae uses the power inherent in it,<br />

not the mass of liquid itself (which is eventually digested and otherwise eliminated). When<br />

using Vitae, a ghoul’s player may spend only one per turn. A ghoul may have a total number<br />

of Vitae in his system equal to his Stamina. If the ghoul’s Stamina drops for any reason and<br />

would leave a surplus, that extra Vitae is lost immediately. Examples of such situations include<br />

becoming sick or ending a scene in which the ghoul had activated Resilience.<br />

Upon becoming a ghoul, the individual immediately gains a single dot in a physical Discipline<br />

(Celerity, Resilience or Vigor). Which Discipline manifests depends on the clan or<br />

bloodline of the vampire who creates the ghoul. If that clan or bloodline has two physical<br />

Disciplines, the sire — not the ghoul — chooses which Discipline to impart. For example,

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