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Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

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HELL HOUND<br />

Description: Hell hounds originate as normal dogs who gain supernatural prowess over<br />

the course of their lives. In most cases, this is due to being fed Vitae (thus turning them into<br />

ghouls), but in other cases, certain magics of the undead twist them into these brutish beasts.<br />

Hell hounds have far shorter tempers than their normal counterparts, except toward their<br />

masters. Hell hounds are fanatically loyal, even more so than most canine companions.<br />

<strong>The</strong> Attributes listed here represent a large guard dog (80-100 pounds) as the base stock<br />

from which the beast is created.<br />

Attributes: Intelligence 1, Wits 4, Resolve 4, Strength 4, Dexterity 3, Stamina 3, Presence 4,<br />

Manipulation 1, Composure 3<br />

Skills: Athletics (Running) 4, Brawl 3, Intimidation 3, Stealth 1, Survival (Tracking) 3<br />

Willpower: 7<br />

Initiative: 6<br />

Defense: 4<br />

Running Speed: 14 (species factor 7)<br />

Size: 4<br />

Disciplines: Vigor 2<br />

Vitae/per Turn: 2/1 (this is just Vitae usable for a creature’s Discipline; it does not represent<br />

the entirety of the blood within a hell hound’s body)<br />

Weapons/Attacks:<br />

Type Damage Test Pool<br />

Bite 2 (L) 9<br />

Health: 7<br />

HOMUNCULUS<br />

Description: A homunculus is a magically conjured servant that might be found in the<br />

service of a Acolyte or some other sorcerous type. Its appearance varies. In some cases,<br />

homunculi are stunted, impish likenesses of their masters. In other cases, they’re animal “familiars”<br />

with an outstanding degree of intelligence or loyalty. In still other cases, homunculi<br />

are wholly freakish things — disembodied hands that scramble about doing their masters’<br />

business, small tentacled horrors that scuttle from sight when the lights come on, or even<br />

things less describable with words.<br />

Homunculi can take simple orders and even communicate on a limited basis with their masters.<br />

<strong>The</strong>y’re not capable of meaningful communication with other intelligent creatures, however.<br />

<strong>The</strong> following Attributes are typical for a small homunculus, perhaps 10 pounds or so.<br />

Storytellers should come up with physical descriptions for exactly what each homunculus<br />

looks like. For animal “familiars,” Storytellers may wish to consult the Mind’s <strong>Eye</strong> <strong><strong>The</strong>atre</strong><br />

book and use the animals presented there instead of an artifi cial description.<br />

Non-animal homunculi are not designed for heavy-duty tasks. <strong>The</strong>y have a -1 dot penalty<br />

to their Health.<br />

Attributes: Intelligence 1, Wits 2, Resolve 1, Strength 1, Dexterity 5, Stamina 3, Presence 2,<br />

Manipulation 1, Composure 2<br />

Skills: Athletics 2, Crafts 1, Investigation 3, Stealth 3<br />

Willpower: 3<br />

Initiative: 7<br />

Defense: 5<br />

Running Speed: 10 (species factor 2)<br />

Size: 2<br />

348<br />

mind’s chapter eye four: theatre: storytelling requiem

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