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Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

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gangrel<br />

STEREOTYPES<br />

Daeva: Primp and preen all you want, but you’re more like us than you imagine.<br />

Mekhet: Fine. Stay hidden.<br />

Nosferatu: Proof that not all Kindred are created equal; some are way more fucking<br />

scary than others.<br />

Ventrue: I’ll piss blood on their boots and wear their skins as a trophy.<br />

———————————————————————————————————————<br />

Lupines: Next time you think you’re the shit, I’ll show you one of these and we’ll<br />

settle the matter for good.<br />

Mages: Under that mask of power lies a human face, warm and fl ush with blood.<br />

Mortals: <strong>The</strong>y move in fl ocks, so never forget what they are to us wolves.<br />

does not apply to test pools involving perception or reaction to surprise (see p. 48 of the<br />

Mind’s <strong>Eye</strong> <strong><strong>The</strong>atre</strong> rulebook), or to the Resolve Attribute.<br />

Organization: <strong>The</strong> Gangrel are perhaps the least organized of the clans. <strong>The</strong>y have no<br />

hierarchy per se and are largely disinterested in either clan structure or intra-clan activity for<br />

its own sake. <strong>The</strong> only nod they give to such matters comes in the form of an event called<br />

a Gather. <strong>The</strong>se meetings serve a twofold purpose. First, as an opportunity for Gangrel to<br />

unite and update one another on the events of the intervening time. Second, as a forum for<br />

offi cial intra-clan dispute resolution. Before this practice began, ferocious Savages visited their<br />

rage upon one another at will and without process, and the clan as a whole suffered. Thus<br />

began the practice of settling disputes at gatherings of the clan before a Priscus or Primogen,<br />

where any confl ict (or combat, if necessary) could be moderated and monitored by the peers<br />

of both Savages. As a result of this practice, the clan has grown more cooperative over time,<br />

leading to markedly fewer intra-clan kills. <strong>The</strong> majority of such disputes now stop short of<br />

Final Death.<br />

Bloodlines: Anavashra (mysterious ritualists who claim domains in India and Bangladesh);<br />

Anubi (Egyptian cultists who have long feuded with the Lancea Sanctum); Bruja (a rogue<br />

biker gang that slakes its thirsts at will and terrorizes Baja Mexico and Southern California);<br />

Matasuntha (a bloodline of warriors descended from an ancient warlord of the Huns); Taifa<br />

(sociable and sophisticated, these Middle Eastern Gangrel are known for their political savvy<br />

and social aptitude).<br />

Concepts: Archeologist, bodyguard, bumpkin, circuit rider, guru, mercenary, nomad, shaman,<br />

survivalist, urban predator, zookeeper<br />

Quote: Go tell this Prince of yours that this is my domain… if you’ve got the guts.<br />

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