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Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

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chapter storytelling one: society the predator’s of the damned taint<br />

239<br />

ming up support in the characters’ domain spurs the Beast to a violent action. <strong>The</strong> envoy<br />

from a nearby domain might have the best of intentions, but the Beast instinctively causes the<br />

locals’ hackles to rise. With high emotions charging the encounter, Kindred grow confused as<br />

to whether they can trust this interloper or must eliminate her as a possible cunning threat<br />

to their own well-being.<br />

Most times, the result of a frenzy caused by the Predator’s Taint is a violent confrontation.<br />

In a few rare cases, however, other avenues may be pursued. Frenzied vampires may play a<br />

dangerous game of cat-and-mouse across a city’s rooftops, for example, or they exert their<br />

dominance by engaging in some test of mettle such as running through a burning building,<br />

withstanding the impact of a speeding car or other gesture of power or endurance. As with<br />

other considerations regarding the Predator’s Taint, let the drama of the situation dictate the<br />

results, rather than rote adherence to the letter of the rules.<br />

Note also, Storytellers, that the general guidelines need not always apply. In a plot development<br />

that should cause the characters to mistrust their Primogen, maybe they haven’t yet made<br />

her acquaintance. A pretender-Prince or some similar archetype might not have met everyone<br />

in the domain, particularly at early stages of his rise to power. On the other hand, it might<br />

just bog everything down to check for frenzy with every new vampire a given character sees.<br />

For example, there’s probably no reason to check for frenzy if a character walks down the<br />

street and a vampire passes by in a car. But if a character comes creeping home just before<br />

dawn and sees a foreign vampire hunched over the body of a bloodless vessel left lying in<br />

her doorway, a frenzy check is almost certainly in order. <strong>The</strong> situation should be taken into<br />

account as well. Two vampires catching each other’s eye in a nightclub may not provoke an<br />

outright battle, but it defi nitely sets both of their nerves on edge and makes them a bit more<br />

alert to their surroundings than they might otherwise be. <strong>The</strong>y might even “compete” to see<br />

who can take home the most desirable vessel, or some other form of contest within the bounds<br />

of their surroundings. A vampire seeing another vampire through binoculars, however, would<br />

almost never suffer a frenzy check.<br />

Certain Storytellers might wish to adapt the Predator’s Taint to other circumstances as<br />

well. A hungry Kindred might not see another vampire but might catch the scent of her on<br />

the wind as she prepares for the hunt (assuming her player states that the character searches<br />

for scents on the wind, as Kindred don’t normally breathe), causing the Storyteller to call for<br />

a frenzy check. A Kindred might slide along a wall in utter darkness, only to abruptly touch<br />

a cold, clammy hand — and realize the hand belongs to another of the Damned, risking<br />

frenzy in the shock of the situation. <strong>The</strong>se examples and environments are far less concrete,<br />

but might serve as good dramatic opportunities, anyway. Certainly the range of other senses<br />

doesn’t apply as universally as vampires recognizing each other on sight, but given the proper<br />

story criteria, they can be just as valid.<br />

<strong>The</strong> bottom line is that the Predator’s Taint is certainly a downside to being a vampire,<br />

as well as one more thing that makes being a new vampire that much more diffi cult. Don’t<br />

antagonize players’ characters with the rules, though. Use them to heighten the drama of a<br />

situation when the aspect of the unknown comes to the fore.

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