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Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

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chapter one: society of the damned themes<br />

309<br />

at least within their cities, but they bind themselves through favors owed and their own laws<br />

— especially the authority of the Prince and the need to observe the Traditions. <strong>The</strong> intrigue<br />

of the Danse Macabre traps them as well, though the tar-baby makes a better metaphor here<br />

than chains. Kindred grab for power, and fi nd themselves caught by the need to direct and<br />

defend their mortal pawns from their jealous rivals. <strong>The</strong>ir own nature binds them even more<br />

thoroughly. <strong>The</strong> Kindred cannot escape the Beast Within, only struggle to restrain it lest it<br />

capture and destroy them. <strong>The</strong>ir vices provide another level of entrapment, and few Kindred<br />

manage to escape the grip of their own selfi sh passions. In view of all this, is even a Prince<br />

truly the master of his fate?<br />

This theme works best in a chronicle about a group of ambitious neonates who want to<br />

win offi ces and titles in their covenant, clan or the city’s general Kindred hierarchy. Perhaps<br />

they want power for its own sake. Perhaps they merely want to escape the Danse Macabre<br />

by winning it, achieving suffi cient rank and infl uence that no one dares to command or<br />

threaten them. <strong>The</strong>y must scheme to escape the grip of their sires and parry the attacks of<br />

their equally ambitious peers. Eventually they must challenge the infl uence of the elders they<br />

hope to supplant. Along the way, however, the characters must cut deals and incur debts,<br />

make and break alliances, acquire short-term partners and long-term enemies. If the characters<br />

ever reach the pinnacle they seek, they may fi nd that they are still not free. <strong>The</strong>y have simply<br />

raised the stakes by entering a higher realm of competition. Of course, they also must defend<br />

themselves against younger Kindred who want to supplant them in turn.<br />

• Dark Redemption: Undeath horrifi es some newly Embraced Kindred. <strong>The</strong>y struggle<br />

to reclaim as much of their lost humanity as they can and redeem themselves to their own<br />

consciences, if not necessarily to God. Characters who seek redemption might try to use their<br />

Kindred powers to do good. This could be anything from destroying a predatory street gang<br />

of mortals to intriguing for the power to shape the mortal city government’s policies toward<br />

the poor and homeless. Of course, such characters fi nd plenty of other Kindred to oppose<br />

as well: Most vampires fi nd such altruistic campaigns foolish at best, a threat to their own<br />

power and food supply at worst. <strong>The</strong> characters’ own nature presents the most immediate and<br />

ineradicable threat, however. One moment of surrender to the Beast could turn a mission of<br />

mercy, justice or other virtue into a horrifi c bloodbath. Can the Damned truly do good in the<br />

world, or are they doomed to corrupt and destroy everything and everyone they touch? Can<br />

any number of good deeds make restitution for the evils that Kindred inevitably commit?<br />

Working with this theme will require a lot of extra work on the part of you and your Narrator<br />

staff. Those players involved with this type of story will require a large degree of attention<br />

in order to make the story meaningful. <strong>The</strong> payoff for them and for your chronicle in the<br />

long run, however, makes the effort worthwhile.<br />

• Home Lies the Heart: A vampire’s existence is lonely and full of horrors. A coterie makes<br />

a poor substitute for true friends and family. Some neonates try to cling to the relationships<br />

of their mortal lives. Can a vampire really go home and reclaim her mortal relationships, or<br />

does she merely set herself up for worse tragedy and desolation?<br />

This theme examines the Kindred’s separation from humankind. <strong>Vampire</strong>s can never reclaim<br />

some aspects of mortal existence, such as daylight and becoming a parent. <strong>The</strong>ir hunger<br />

presents a constant danger to any mortal around them. Other Kindred will surely condemn the<br />

characters for endangering the Masquerade. If a character clings to mortal family and friends<br />

he may have taken for granted in life, is he just being selfi sh? Or has he found the only thing<br />

in the <strong>Requiem</strong> that really matters? As for the character’s mortal loved ones… well, what sort<br />

of choices do they make, and what are the consequences? Are they blind to their danger, or<br />

bravely risking their lives to help the character hold onto his humanity?

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