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Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

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nosferatu<br />

STEREOTYPES<br />

Daeva: Got themselves fooled into thinking they can fuck the pain away.<br />

Gangrel: <strong>The</strong>y think they understand us, because they live with the animals and might<br />

some night be ugly. Just pat ’em on the head, pretend you’re grateful, and whatever<br />

you do, don’t call ’em on their idiocy. You may be a creep, but your face looks better<br />

on the front of your head than hanging from some animal’s claws.<br />

Mekhet: Moths are drawn to fl ame just like shadows. Do shadows burn, too?<br />

Ventrue: <strong>The</strong>y want to play king of the mountain? Fine. Haven’t seen one yet willing<br />

to come over here and enforce his “rule.”<br />

———————————————————————————————————————<br />

Lupines: Scarier than this? I sure fucking hope not.<br />

Mages: <strong>The</strong>y know something… I’m just not sure I want to know what it is.<br />

Mortals: Yeah, it sucks having to hide from your food. Yeah, you could take any mortal<br />

out without thinking about it. When you can take out a few thousand of ’em, then<br />

come talk to me. Until then, keep your fucking head down.<br />

Character Creation: Physical and Mental Attributes are more useful to most Haunts than<br />

Social. Nosferatu frequently make use of Skills such as Stealth and Survival. It’s unwise to<br />

begin with too high a Blood Potency. Until a Nosferatu has obtained some experience in<br />

the <strong>Requiem</strong>, he might be forced to rely on animal blood. Although Nosferatu aren’t social<br />

creatures, certain Social Merits such as Contacts can be useful for gaining information from<br />

inaccessible areas.<br />

Favored Attributes: Composure or Strength<br />

Clan Disciplines: Nightmare, Obfuscate, Vigor<br />

Weakness: All Nosferatu are repulsive or at the very least uncomfortable to be around. <strong>The</strong><br />

cause need not be a physical deformity. A palpable aura of menace, a charnel odor or the<br />

undeniable manner of a predator is just as compelling as a twisted body. With regard to test<br />

pools based on Presence or Manipulation Attributes in social situations, the 10-again rule<br />

does not apply. This weakness does not apply to test pools that involve the Intimidation Skill,<br />

or to the Composure Attribute. Appropriate roleplaying, narration, makeup or description<br />

cards should be used at all times to alert other players to the Nosferatu’s disquieting looks<br />

or manner.<br />

Organization: <strong>The</strong> Nosferatu have little formal organization, but they do tend to band<br />

together in the face of outside threats. <strong>The</strong> clan is almost tribal, with differing “families” of<br />

Nosferatu often sticking together or warring against one another. Clan hierarchy, such as it<br />

is, is usually determined by a combination of seniority and actual merit.<br />

Bloodlines: Acteius; Baddacelli; Noctuku (violent cannibals who dwell near rural areas<br />

and who prefer to feed on other Kindred); Yagnatia (a Russian family that claims unbroken<br />

lineage from both ancient nobility and witches); Burakumin (an Asian lineage that might<br />

possess necromantic powers, but information on Asian vampires is regrettably scarce even<br />

by Kindred standards).<br />

Concepts: Bogeyman, circus freak, crude sadist, guardian angel, leg-breaker, parvenu, petty<br />

thief, rat king, reclusive eccentric, snitch, sycophantic servant<br />

Quote: Wow, you haven’t fl inched for almost two minutes. I must get prettier when you want<br />

something.<br />

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