07.01.2013 Views

Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

118<br />

OPTIONAL RULE: I WASN’T EMBRACED YESTERDAY<br />

Storytellers may choose to allow players a certain number of experience points<br />

to spend before play begins to represent the portion of the <strong>Requiem</strong> between the<br />

Embrace and the start of the chronicle. Large multi-venue games may have additional<br />

creation rules to enable distributed play. Receiving additional points, for instance for<br />

experienced characters, doesn’t allow you to buy more Merits marked as creation<br />

only during this step.<br />

Rank neonates 0 experience points<br />

Up-and-comers 35 experience points<br />

Established Kindred 75 experience points<br />

Movers and shakers 120 experience points<br />

Elders and other linchpins<br />

of undead society 180-300+ experience points<br />

STEP EIGHT: SPARK OF UNLIFE<br />

At this point you should have a character, at least in a purely mechanical sense. You have<br />

all you need to use your character as a playing piece in your Storyteller’s chronicle, combining<br />

Attributes with Skills and drawing points as necessary.<br />

Roleplaying, however, is not simply pitting cards against cards, or using spiffy powers left<br />

and right. <strong>The</strong> previous steps have created a basic framework, a rough sculpture of a character<br />

hammered out in the most simplistic of terms. Now is the time to break out the fi ne tools,<br />

refi ning the crude fi gure with details and nuance. Examine the dots on your character sheet<br />

and fi gure out why they’re there. What in your character’s life made him pick up his fi rst<br />

fi rearm and begin training? How did he learn so much about the ways of the street or the<br />

methods of intimidation? When did he pick up his rudimentary medical skills? How will this<br />

background come across in the story? What parts don’t you know yet about your character?<br />

Just like working a fi ne sculpture, shape and polish your character’s physical, psychological<br />

and background details to make him one of a kind, even among the undead.<br />

Just what exactly does having a Presence of 3 mean? Does your character possess the chiseled<br />

features of a runway model, causing all eyes to turn his way as he enters a room? Or does he<br />

have the hardened look of a dockyard worker who isn’t to be trifl ed with? Perhaps he exudes<br />

an air of old money and confi dence from behind his tailored suits and fi ne jewelry. What<br />

features cause others to react to him with such intensity? What color are his eyes, his hair,<br />

his skin? Does he have a clean cut, refi ned look or perhaps a nasty scar running from his<br />

scalp down between his eyes to his neck? Is his voice harsh and raspy, silky smooth or does<br />

he stutter, relying wholly on his looks to carry him?<br />

While these fi nal touches might seem the least necessary, they are the most important. Otherwise,<br />

your Ventrue with Presence 3, Manipulation 4 and Composure 3 will be just like every<br />

other Ventrue with Presence 3, Manipulation 4 and Composure 3. You want to avoid such<br />

two-dimensional characters and strive for something unique, fascinating and memorable.<br />

Finally, the unlife of a vampire is certainly a place for ironies and fate. You’ve done all<br />

the work so far, choosing which traits you want your character to possess and arranging dots<br />

on the character sheet. As the fi nal step of character creation, make a single draw, with the<br />

ace counting as a one for this draw. This is how much Vitae your vampire has in her system<br />

when the chronicle begins.<br />

chapter two: character

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!