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Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

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BLANDISHMENT OF SIN (LEVEL-THREE THEBAN SORCERY RITUAL)<br />

<strong>The</strong> subject of this power suffers increased damage the next time any harm is infl icted<br />

on him. That wound is upgraded one degree of damage. Three bashing damage becomes<br />

three lethal, and three lethal damage becomes three aggravated. (Aggravated wounds do not<br />

increase to any other sort, and the effects of the ritual are wasted.) If, at the end of the night,<br />

the subject has not suffered any damage, the ritual ends, though it may be invoked against<br />

him on the following night.<br />

If the subject has Resilience, that Discipline offsets the benefi ts of this ritual for the next<br />

wound he suffers only if the damage upgrade would make the next wound aggravated. <strong>The</strong> injury<br />

in question infl icts its upgraded, aggravated damage, which Resilience downgrades again.<br />

<strong>The</strong> action to activate this power is contested, pitting the sorcerer’s Intelligence + Academics<br />

+ <strong>The</strong>ban Sorcery against the subject’s Resolve + Blood Potency (resistance is refl exive).<br />

<strong>The</strong> subject is initially unaware of the power applied to him and doesn’t know why his next<br />

injury is so severe.<br />

Offering: A scrap of paper, upon which the subject’s name must be written. <strong>The</strong> paper is<br />

then burned in sight of the subject as the ritual is cast.<br />

MALEDICTION OF DESPAIR (LEVEL-THREE THEBAN SORCERY RITUAL)<br />

<strong>The</strong> sorcerer curses his subject with regard to a specifi c action. <strong>The</strong> next time the subject engages<br />

in that action, her normal test pool is not drawn. A chance draw is made, instead. <strong>The</strong> curse can<br />

be as general (“Your next attack in combat is doomed to failure!”) or as specifi c (“When next you<br />

feed upon a blind Christian at midnight…”) as the caster chooses. <strong>The</strong> curse remains until its<br />

conditions are met. If the subject suspects that she is cursed by this ritual, the player may spend<br />

a Willpower point and make a Composure + Resolve draw. If this draw yields more successes<br />

than were achieved to invoke the malediction, the curse ends without ever coming to pass.<br />

<strong>The</strong> action to activate this power is contested, pitting the sorcerer’s Intelligence + Academics<br />

+ <strong>The</strong>ban Sorcery against the subject’s Resolve + Blood Potency. Resisting in this manner<br />

is refl exive.<br />

Offering: A lock of hair from the subject.<br />

GIFT OF LAZARUS (LEVEL-FOUR THEBAN SORCERY RITUAL)<br />

A successful invocation of this ritual brings the dead back to a semblance of life, though<br />

it is a pale echo at best. While the rite certainly reanimates the dead, it does not return a<br />

being’s soul, nor does it halt the body’s slow decline into rot and putrescence. <strong>The</strong> power<br />

effectively creates a painfully self-aware zombie, who most likely just wishes to be allowed to<br />

rest in peace. Initially, all of the former person’s faculties may be intact (retaining access to<br />

its former Skills, but having no Willpower). <strong>The</strong> pathetic wretch can neither heal damage<br />

nor feel physical sensations in any true sense, however, so it suffers no wound penalties. <strong>The</strong><br />

length of time in nights that the creature remains animate equals the number of successes<br />

on the <strong>The</strong>ban Sorcery draw made to create it. A <strong>The</strong>ban Sorcerer may create a number of<br />

simultaneous walking dead equal to his Willpower.<br />

For every day that the creature was dead prior to the invocation, subtract one dot of the<br />

Storyteller’s choosing from an Attribute in each of its Physical, Mental and Social categories,<br />

and also do the same for every day it is animated by this ritual. When any Attribute is reduced<br />

to zero, assume that any draws involving that trait fail automatically. Multiple animations<br />

of the same corpse are possible but sequentially more disturbing and less useful. A walking<br />

corpse of this sort that loses all of its Health dots to lethal damage is too wounded to move,<br />

but still aware and possibly even capable of communication (depending on the type of damage<br />

sustained and to what portions of its body).<br />

206<br />

chapter two: character

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