07.01.2013 Views

Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

2.12 — TOUCH OF SHADOW MODIFIERS<br />

obfuscate<br />

Modifi er Situation<br />

+2 A tiny item, one easily concealed in the palm of a hand.<br />

+1 An item that can be hidden in a pants pocket.<br />

— An item that can be squeezed into a pants pocket or easily<br />

hidden in a jacket pocket.<br />

-1 An item that can only barely be squeezed into a large jacket<br />

pocket.<br />

-2 An item that can be concealed under a jacket without too<br />

obvious a bulge.<br />

-3 An item too large to be naturally hidden, but still small enough<br />

to be carried .<br />

-4 An item as large as the vampire herself or just a bit bigger,<br />

such as a motorcycle or a door.<br />

-5 An item bigger than the vampire herself, such as a car or large<br />

shipping crate, but smaller than fi ve times the vampire’s Size.<br />

A NOTE ON HIDDEN OBJECTS<br />

Touch of Shadow can provoke some pretty bizarre arguments in a live-action game<br />

session. Should it become a question, troupe members should remember that it does<br />

not make anything invisible in the sense of becoming transparent. Using Touch of<br />

Shadow on a door does not mean that people will walk into it thinking the doorway<br />

is open, nor do they imagine they can see into the room beyond. Rather, it makes<br />

things easy to overlook. A door that has Touch of Shadow used on it doesn’t literally<br />

vanish, people just fail to notice it. Likewise, using Touch of Shadow on a coat and<br />

then wearing the coat doesn’t conceal what else you’re wearing or carrying, nor does<br />

it render you invisible by proxy.<br />

•• MASK OF TRANQUILITY<br />

<strong>The</strong> Kindred masters the art of hiding himself to such a degree that he may subvert some<br />

of the stains that undeath leaves upon his soul. A vampire who knows this power can mask<br />

his Kindred nature from onlookers, leaving them without the impression that the Predator’s<br />

Taint infl icts.<br />

Cost: —<br />

Test Pool: Wits + Stealth + Obfuscate. This power can be activated as an Instant Action at<br />

no cost at any point and is considered “always on” until sunrise or until the character enters<br />

torpor. A character with this power does not trigger the Predator’s Taint (see p. 237). <strong>The</strong>refore,<br />

the character doesn’t appear as a vampire to other Kindred who see him. Kindred who can<br />

discern auras fail to register the vampire as undead; his aura is no different from a mortal’s<br />

(the colors are not pale like a normal Kindred’s). This too can be pierced with Auspex, as<br />

usual. Note that this power doesn’t render the user immune to the Predator’s Taint himself,<br />

he merely doesn’t cause the reaction in others. Diablerie stains can’t be hidden in this manner:<br />

the vampire merely appears to have a mortal aura with streaks in it that are remarkably<br />

close to those left by diablerie or a similar vile act.<br />

<strong>The</strong> character may turn off this power if he wishes, but such is an all-or-nothing proposition.<br />

He may not turn off certain aspects of this power and keep others active. Note also that<br />

uses of Auspex may call this power into question — see the “Clash of Wills” sidebar on p. 159<br />

for details. In those cases, the Auspex user – while performing the test for Aura Perception<br />

187

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!