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Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

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starting play • determining another’s chapter one: status society • stotus of the and damned travel 283<br />

DETERMINING ANOTHER’S STATUS<br />

Kindred are social predators; most struggle for station from the moment of their Embrace<br />

until their destruction. But knowing ones’ own standing is useless without being able to tell<br />

how esteemed others are.<br />

<strong>The</strong> best way to determine social standing is certainly through roleplaying and interaction,<br />

but the degree of attention Kindred pay to discussions of and clues to social position can have<br />

a role. When one Kindred meets another, the fi rst player may make a refl exive Intelligence<br />

+ Occult draw to recall if her character has heard of the other in a particular context. Trying<br />

to recall City Status, Clan Status or Covenant Status are all separate actions.<br />

This draw can occur only when the observing character reasonably determines the observed<br />

Kindred’s identity. An introduction certainly qualifi es, but overhearing a name is just as good. If<br />

the observed character is never identifi ed, no draw is possible. If he presents himself under an assumed<br />

name, then the draw is possible but can determine only the Status of his false identity.<br />

For City Status, Kindred can determine only the effective City Status of visitors, not strangers’<br />

true status back home. For their part, visitors who size residents up suffer a penalty equal<br />

to that imposed on their own City Status (see below).<br />

For Clan and Covenant Status, the draw fails automatically if the observer has no Clan or<br />

Covenant Status of her own or she tries to determine Status across clan or covenant lines.<br />

Failure: <strong>The</strong> observer has no sense of the subject’s standing. After a failed attempt, the observer<br />

cannot try to determine the same Status type for the same subject until a full hour has passed.<br />

Success: <strong>The</strong> observer recalls the Kindred’s standing (the player knows the other character’s<br />

dots of Status). In the case of characters with the relevant Status at zero, the observer knows<br />

if the subject has not earned any standing in the domain, clan or covenant, or has somehow<br />

been stripped of Status. If the latter case, the observer does not learn how Status was lost<br />

unless it was in a blood hunt.<br />

STATUS AND TRAVEL<br />

Kindred are predominantly sedentary creatures and their ranks and privileges do not travel<br />

well. Still, the clans and covenants do provide means to send word from domain to domain,<br />

and a powerful Prince traveling abroad is still afforded respect.<br />

Clan and Covenant Status do not change as a character travels. A Cardinal of the Lancea<br />

Sanctum abroad still outranks a local parish priest. <strong>The</strong> visiting worthy may not have the<br />

local resources to enforce his will, however, so respect of domain remains a wise move for<br />

traveling Kindred, even among clan and covenant mates.<br />

City Status is the most bound to the conditions of a particular domain. This specifi city<br />

makes it an effective tool in that locale, but also makes the trait highly unsuited to travel.<br />

Characters visiting a domain have no true City Status, but do gain an effective rating based<br />

on their reputation back home and how far they have traveled. A visitor’s effective City Status<br />

is equal to her City Status in her home domain, modifi ed as follows:<br />

3.10 — EFFECTIVE CITY STATUS WHEN TRAVELING<br />

Character Is... City Status Modifi er<br />

In his home region, but not city -1<br />

In his home nation, but not region -2<br />

Outside his home nation -3<br />

<strong>The</strong>se penalties are levied on a character’s City Status when he leaves his home city, and<br />

don’t refl ect on any bonuses for being part of the eminent clan or ascendant covenant (in<br />

either his home city or the one he visits). If a character is under a blood hunt in his home

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