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Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

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Watch out for redundant powers within a Discipline, too. Unless you run an “elders”<br />

chronicle, you have to defi ne the Discipline with just fi ve powers. That’s not many. If one<br />

power is merely a stronger or more complete version of an earlier effect, players might feel<br />

that the lesser power is a waste of experience points.<br />

GAME MECHANICS<br />

After you work out the general effect of each Discipline level, work out the details by assigning<br />

game mechanics.<br />

• Does the power require a test pool? Not all of them do. Some Discipline powers have<br />

fi xed effects. Vigor, for instance, simply adds points to Strength-based test pools, Speed and<br />

jumping distances.<br />

• If the power does require a draw, what traits go into the pool? A Discipline’s powers<br />

usually all stem from the same Attribute category, be it Mental, Physical or Social. Attribute +<br />

Skill + Discipline dots is the basic combination. You should have a strong and cogent reason<br />

for ever using Resolve, Composure or Stamina proactively as part of the user’s invocation<br />

draw, though it can happen.<br />

Note that most Disciplines use the same category of Attributes throughout. Mental Disciplines<br />

use Mental Attributes, social Disciplines use Social Attributes. If you break with this<br />

custom, address the fact and give a sensible reason other than, “My character has lots of dots<br />

in that Attribute.”<br />

• What modifi ers apply? As noted previously for many Discipline powers, you add or<br />

subtract a modifi er from the test pool to refl ect how some Kindred (or other supernatural<br />

creatures) might be harder to affect than others, situational distractions, how much information<br />

is sought, or other concerns. <strong>The</strong> power might receive other modifi ers, increasing or<br />

decreasing the test pool, to refl ect special circumstances. Is the power affected by the presence<br />

of blood ties (see p. 228) between user and subject?<br />

• Does the number of successes drawn have any infl uence on the power’s effect? Some<br />

Disciplines have all-or-nothing effects or effects in which the difference between a single<br />

success and many successes is merely a matter of degree. Others can unpredictably produce<br />

greater or lesser effects on a target. One success, as always, indicates a weak, marginal effect<br />

on the target. Three successes indicate a more pronounced effect. Five or more successes<br />

represent an amazing success with greater than normal effect. Failures on a chance draw<br />

always results in something bad happening to the character if any potential for it exists.<br />

Resistance Attributes usually modify the activation draw based on the Discipline’s function<br />

as a Mental, Physical or Social power, or they serve as the basis for a defensive test pool in<br />

a contested draw. (Unless some overwhelming circumstance applies, any draw to resist a<br />

power should be refl exive).<br />

For example, a power that uses Intelligence as the invoker’s base Attribute is modifi ed by<br />

Resolve. This means the subject’s Resolve is subtracted from the user’s test pool or is drawn<br />

as a contested test pool. <strong>The</strong> rule of thumb is that if a power has gradations of effect, in which<br />

each success individually accounts for increasing results, the subject’s Resistance trait is subtracted<br />

from the user’s test pool. If the power has an all-or-nothing effect, the subject’s player<br />

gets a draw of his own that is compared to the user’s activation draw. See p. 25 of Mind’s <strong>Eye</strong><br />

<strong><strong>The</strong>atre</strong> for more on this design principle. (Note that mortals typically have limited capacity to<br />

resist the supernatural abilities of the undead, as the living are traditional victims of Kindred<br />

power. It’s part of their job in the chronicle. At the very least, they have no Blood Potency<br />

to bolster contested draws. Even if they are entitled to a contested draw, it’s probably a test<br />

pool of a single trait because their Blood Potency is effectively zero.)<br />

378 mind’s appendix: eye theatre: bloodlines requiem

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