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Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

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crúac<br />

Unless specifi ed otherwise, rituals last for the duration of a scene or until the next sunrise,<br />

whichever comes fi rst.<br />

`<br />

2.16 — CRUAC MODIFIERS<br />

Modifi er Situation<br />

+4 Power is turned on or applies to a vampire with whom the<br />

user has a blood tie (see p. 228).<br />

— <strong>The</strong> character is unaffected by threats or distractions.<br />

-1 to -3 <strong>The</strong> character is rushed or distracted, such as by invoking<br />

a ritual in combat or while being harried by pursuers. This<br />

penalty is cumulative with multiple distractions (such as by<br />

casting a ritual in combat during a hurricane). Successes<br />

gained on a meditation draw for the night (see p. 55 of the<br />

Mind’s <strong>Eye</strong> <strong><strong>The</strong>atre</strong> rulebook) offset interruption penalties<br />

on a one-for-one basis.<br />

A CAUTIONARY NOTE ON SORCERY<br />

Always remember that <strong>The</strong> <strong>Requiem</strong> is just a game. While roleplayers are<br />

grounded enough to know that they are not really performing real magical rituals,<br />

outsiders might not see it quite the same way. Even some fellow players might be<br />

uncomfortable with particularly vivid depictions of vampiric sorcery. <strong>The</strong>refore, while<br />

we encourage roleplaying the use of these Disciplines as part of players portraying<br />

their characters, remember that real-world concerns like scandalized neighbors<br />

or offended troupe members aren’t worth that extra bit of “realism.” If it comes<br />

down to it, just perform some more low-key, inoffensive actions and save the more<br />

elaborate or controversial stuff for times when you’re away from the eyes of others<br />

who might disapprove.<br />

PANGS OF PROSERPINA (LEVEL-ONE CRUAC RITUAL)<br />

<strong>The</strong> sorcerer causes feelings of intense hunger in a subject, who must be within sight. <strong>The</strong><br />

affl icted subject feels the desire to eat or feed. Activation involves a contested draw against<br />

the subject’s Composure + Blood Potency, and resistance is refl exive. If the performer gets the<br />

most successes, the victim avails himself of any sustenance available. A mortal even eats raw<br />

meat, though he doesn’t resort to such dire acts as cannibalism or drinking blood. Kindred<br />

might attack nearby vessels or even fellow vampires if their hunger is severe enough to make<br />

them frenzy. Even after he eats or feeds, a subject’s rapacity does not subside until the effects<br />

of the ritual pass. (<strong>Vampire</strong>s affected by this ritual are considered “starving” for the purposes<br />

of resisting frenzy; see p. 255.)<br />

RIGOR MORTIS (LEVEL-ONE CRUAC RITUAL)<br />

With the power of this ritual, a vampire may temporarily interrupt the reanimating effect<br />

of vampiric Vitae, impairing a Kindred’s movements as the stiffening of muscles common to<br />

dead bodies takes hold. <strong>The</strong> number of successes garnered on the Crúac draw determines<br />

the number of points by which the victim’s next Physical test pool is penalized. This applies<br />

only to test pools for actions, and does not affect Physical resistances. Rigor Mortis is useless<br />

against mortals, ghouls, Lupines, mages and most other beings, since they don’t depend on<br />

the power of vampiric Vitae to animate their bodies. A vampire may only be affected by the<br />

effects of one Rigor Mortis ritual at any given time.<br />

<strong>The</strong> draw to activate this power is penalized by the subject’s Composure.<br />

`<br />

`<br />

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