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Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

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deus volt • the way of all fl esh<br />

USING THE FOG OF ETERNITY<br />

Though the fog of eternity might seem harsh for players who wish to portray<br />

centuries-old vampires, it is often much more of a blessing than a curse. For one<br />

thing, it can be very useful in legitimately masking a player’s ignorance of specifi c<br />

historical facts that his character “should” know. After all, even if his character<br />

was active in 1483, thanks to the dreamlike nature of torpor, his memory of the<br />

time is likely to be quite sporadic at best. So if he happens to get a name wrong<br />

or fails to remember important events, he can always explain it away in-character<br />

as a result of his long sleep. That way the player can focus on what is important<br />

for his character to know — personal details, events he was directly aware of or<br />

involved in, a general “feel” of the period, etc. — without having him feel foolish<br />

or put on the spot if he doesn’t know every last detail.<br />

Another advantage of such clouded memory is that it can be a fertile ground for<br />

character development and roleplaying. If a player would like to introduce a particular<br />

subplot or take a certain direction with his character development, he can always<br />

have his character “remember” an incident from his past that spurs a change in the<br />

present. Perhaps a cruel and heartless vampire suddenly recalls a love affair or an<br />

act of kindness from the past, and seeks to atone for his crimes (raise his Humanity).<br />

Or maybe the sight of a building burning reminds him of battles long past, causing<br />

him to take up the sword again for the fi rst time in centuries (raise his Weaponry).<br />

Just remember two guidelines for such recollections: First, ask the Storyteller and any<br />

other players involved if the memory might have some relevance to other characters<br />

or the current story. Second, don’t try to use such sudden recollection to justify using<br />

out-of-game knowledge.<br />

Of course, the fog of eternity is not just a tool for players to use. Imaginative<br />

Storytellers can fi nd all sorts of ways to play with the long stretches of time<br />

rendered hazy, altered by dreams or even now utterly blank in a character’s past.<br />

False memories, dream sequences, invented incidents, altered journals, coerced<br />

witnesses, forgotten crimes, impostors posing as old friends, long-lost relatives (or<br />

even childer), ancient feuds… the list of possible tricks and plot devices is quite<br />

extensive, not to mention extremely versatile.<br />

For all its uses, however, the fog of eternity should never be used solely to screw a<br />

player over. Players are very sensitive about their characters’ histories and personalities,<br />

and with good reason. If you plan to use the fog of eternity to introduce an element<br />

that changes a character’s whole history or paints him in a very different light, it’s best<br />

to talk about it with the player fi rst. Many players are willing to run with such ideas in<br />

the interest of drama, even if they present a hardship in the short term. Failing that,<br />

you can later reveal that the twist wasn’t really what it appeared to be at fi rst, thus<br />

leaving the player’s original sense of his character and history intact.<br />

THE WAY OF ALL FLESH<br />

It is both in and against Kindred nature to plot, scheme and ultimately bring to ruin the<br />

unlives of their own kind. It is both fate and personal choice. Even those who seek to bring<br />

about a better world for their kind (or at least a sub-set of their kind) merely further the<br />

mistaken beliefs and ideals that lead to greater Kindred calamity. Some believe it is simply<br />

the way of things: God’s will, inherent spiritual evil or the most natural aspect of an unnatural<br />

species.<br />

Others see the way the Danse Macabre is going and legitimately fear for the future. In recent<br />

years, more evidence emerges about the vampires of old — the long-forgotten elders who might<br />

have been the original progenitors of the modern clans. Elders of advanced age are feared<br />

greatly, and rightly so, and the most common position to take is one of wishful thinking.<br />

Pretend it’s not a threat, and it will go away.<br />

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