07.01.2013 Views

Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

example of character creation • traits • blood potency<br />

Regardless, she looks forward to the dramatic potential inherent in staving off such a decline.<br />

Maggie is eager and inquisitive regarding her new powers, and she revels in her role as a priestess<br />

to her fellow Acolytes. As for costuming and makeup, Alyson decides that Maggie has raven hair<br />

like herself, with several Celtic designs tattooed on her arms and back from her breathing days.<br />

She also tends to wear jewelry with a similar theme, though never anything gaudy or kitschy.<br />

Maggie’s everyday wardrobe is quite casual and utilitarian, but her ritual garb is impressive, consisting<br />

of fl owing black and silver dresses embroidered with Celtic symbols and a luxurious hooded<br />

mantle trimmed with black feathers. That last item will be particularly fun to design and make,<br />

and Alyson looks forward to costume shopping for Maggie in the near future.<br />

Peter hands Alyson a player survey to see what she’s looking for in a chronicle (see Mind’s<br />

<strong>Eye</strong> <strong><strong>The</strong>atre</strong>, p. 264). Alyson fi lls it out in the following fashion: Action/Adventure 7,<br />

Politics/Intrigue 9, Mystery/Suspense 8, Personal Subplots 4 and Supernatural Elements 8.<br />

Explanations for most of these interests are immediately evident in her concept as detailed<br />

so far — Maggie is interested in building her “church,” is fascinated by the mysteries and the<br />

supernatural, and doesn’t have much time for her mortal ties these days. Maggie isn’t a very<br />

physically oriented character, however, so Peter asks why Action/Adventure is rated so high.<br />

Alyson explains that she’s hoping events will force Maggie to “toughen up” a bit physically,<br />

which she’s looking to use as a way of exploring Maggie’s feral side.<br />

And that’s it. Alyson takes a fi nal look over her character sheet to make sure everything is<br />

exactly the way she wants it and informs Peter of her fi nal decisions. Once Peter looks it over<br />

and approves what he sees, Maggie is ready to be thrust into the chaotic World of Darkness.<br />

Traits<br />

After the Embrace, vampires gain unique traits that separate them from their mortal lives.<br />

While many of them represent internal, physical changes that mark the loss of life and the<br />

start of the <strong>Requiem</strong>, social conditions after the Embrace also cause changes in behavior,<br />

marking more external adaptations to the night.<br />

NEW ADVANTAGE: BLOOD POTENCY<br />

Although the Kindred each call upon the Blood in different ways, not all wield the same levels<br />

of power. Blood Potency determines the degree of power the Blood bestows upon a vampire.<br />

Having more dots of Blood Potency allows characters to learn more advanced Disciplines and<br />

to develop their traits to superhuman levels. Further, vampires with more dots in this advantage<br />

can hold more Vitae within their bodies, as it is more potent and concentrated. In short, the<br />

higher a character’s Blood Potency is, the greater her vampiric potential becomes.<br />

All newly Embraced vampires start at Blood Potency 1, regardless of their sire’s potency, with<br />

nowhere to go but up. Two dots of Blood Potency can be purchased during character creation as<br />

a Merit (at three Merit-equivalent points per dot), but after play begins, it can be increased only by<br />

experience, diablerie or age. <strong>The</strong> purchase of additional Blood Potency at character creation needs<br />

to be rationalized before play begins. Perhaps the character engaged in diablerie or had already<br />

spent many years as a vampire before the start of the chronicle. Players who want their characters<br />

to start with more dots of Blood Potency must thoroughly explain what in their character’s history<br />

justifi es the additional dots and have it approved by the Storyteller before play begins.<br />

As Blood Potency increases, feeding requirements become more stringent. Only blood of<br />

potency a certain degree lower than a character’s can provide sustenance (see the accompa-<br />

127

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!