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Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

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show of bravado as a show of strength to other Kindred, but she feels some genuine remorse<br />

and regret for her actions, no matter how far down she tries to bury it. Many vampires also<br />

make some active effort at atonement after a successful degeneration draw, whether as grand<br />

as public recompense or as small as an anonymous donation to a victim’s family.<br />

Likewise, a failure on a degeneration draw can mean many different things, depending on<br />

the vampire and the circumstances in question. Some vampires still feel genuine guilt for their<br />

actions (particularly if they still have a high Humanity rating), but all of their remorse just<br />

isn’t suffi cient to prevent them from suffering a fundamental sense of loss or horror at the<br />

crime they committed. <strong>The</strong>y’ve shaken their own moral foundations with their actions and<br />

lost part of themselves because of it. Of course, some vampires’ reactions are much more cold<br />

and callous. <strong>The</strong>y may realize distantly that they’re supposed to feel something like guilt, but<br />

the feeling never really materializes. Others fi nd themselves rationalizing the act to a degree<br />

that they no longer care anyone got hurt, because it served their goals to do so. And a small<br />

minority (usually those on a rapid trip down) might actively enjoy the experience.<br />

RESISTING DEGENERATION<br />

Storytellers do not have to leave resisting degeneration as nothing but a straight draw series.<br />

Aside from any relevant roleplaying the player might have already performed, ask the player<br />

to describe how the character feels about her sin, and what she intends to do about of it.<br />

Short answers that don’t suggest much thought, like, “My character feels real bad about doing<br />

that,” receive an unmodifi ed draw series. So do defensive answers, such as, “Well, he was<br />

asking for me to beat him up, mouthing off like that.” At least the character tries to rationalize<br />

her actions. It isn’t a great example of humanity at its best, but it’s still very human.<br />

Answers that show the character engages in extravagant but cost-free contrition, such as, “I<br />

return to my haven and scourge myself until dawn,” also don’t quite pass muster. <strong>The</strong>re’s no<br />

real loss or suffering involved. If you really want to encourage that sort of melodrama, give<br />

the player a bonus draw for the degeneration series (but not the Humanity draw if they fail).<br />

If you think the character is lying to herself, don’t give the bonus at all.<br />

Serious answers that show the character engages in some soul-searching or an attempt to<br />

do better in the future could receive a bonus draw to the degeneration series. For instance,<br />

one character might go to her sire and ask how she can better resist the Beast when she’s<br />

angry, because she hates the results when she loses control. Another might pray for forgiveness.<br />

Don’t automatically reward that, though, unless the player has previously established<br />

the character’s religious feeling, or she does a good job of roleplaying the crisis that leads the<br />

character to a faith previously neglected or scorned.<br />

Attempts to fi nd some good or at least necessity in the character’s actions might be worth<br />

a bonus draw to the degeneration series. “Sure, killing that guy was wrong… but the way he<br />

beat his girlfriend? Eventually, he probably would have killed her, and she didn’t deserve that.<br />

Better that he died than she did.” Or: “I tried every other way to stop that journalist from<br />

running the story, but the bribes, threats, Dominate attempts and schemes to discredit him<br />

all failed. He had to die to protect the Masquerade. I feel horrible about it, but how many<br />

people would die if mortals found out about the Kindred? He would have started a war.”<br />

At most, a player should receive up to two extra draws when checking for degeneration,<br />

when his character shows deep regret and — more importantly — acts on it. Does the character<br />

try to make up for his sin? <strong>The</strong> character could apologize to someone he injured or secretly<br />

try to help the family of someone he killed in a Beast-driven rage. Anyone can “feel sorry,”<br />

but really acting on that regret is something special. Of course, the very acts that bring him<br />

into contact with people he tries to help may endanger the Masquerade… or enemies might<br />

262<br />

mind’s chapter eye three: theatre: special requiem rules and systems

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