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Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

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tion best focused elsewhere. <strong>The</strong> Lancea Sanctum holds that Kindred should serve only God<br />

and Longinus. <strong>The</strong> Carthians see Vinculums as the acme of antidemocratic elder tyranny,<br />

while the unbound simply loathe submitting to anyone else. <strong>The</strong> Circle of the Crone merely<br />

notes that while Kindred should accept the Vinculum as one more aspect of their existence,<br />

forcing a Kindred into a blood oath serves no spiritual purpose. Political or spiritual dogma<br />

seldom prevents members of these covenants from blood bonding other Kindred when it<br />

suits their purposes, though.<br />

GAME MECHANICS<br />

Each time a character drinks another Kindred’s blood, the character’s emotional bond to<br />

her grows stronger. A character may have several partial Vinculums to any number of Kindred.<br />

Once an actual third-stage Vinculum forms, however, all other partial Vinculums vanish.<br />

<strong>The</strong> fi rst taste generates a mild interest, but the delicious power in the Vitae outweighs any<br />

personal interest. <strong>The</strong> character knows that the other vampire tastes good. <strong>The</strong> donor of the<br />

blood gains no particular hold over the character.<br />

<strong>The</strong> second drink generates a stronger connection between the two Kindred, quite apart from<br />

potential Vitae addiction. <strong>The</strong> imbibing character considers the blood’s donor an important<br />

fi gure in his unlife, though he is hardly enslaved. <strong>The</strong> character’s interest might take the form<br />

of affection, trust, admiration or protectiveness, depending on the character’s personality. <strong>The</strong><br />

Storyteller might ask the character’s player to attempt a Resolve + Composure draw if the character<br />

tries to attack the nascent regnant, or seriously harm her interests. <strong>The</strong> other vampire’s<br />

player, meanwhile, receives a +1 bonus to all Social draws directed at the nascent thrall.<br />

<strong>The</strong> third drink probably creates the complete Vinculum. Usually it does, so most Kindred<br />

believe “three drinks, you’re bound.” Strong-willed or strong-blooded Kindred sometimes resist<br />

the third drink, though. <strong>The</strong> third time a character drinks a potential regnant’s blood, ask<br />

the player for a Stamina + Resolve draw (using the character’s natural dots in those Attributes<br />

only). Adjust the draw by the difference between the two Kindred’s Blood Potency dots. If<br />

the potential thrall has the higher Blood Potency, add the difference. If the potential regnant<br />

has the higher Blood Potency, subtract the difference. If the adjusted Stamina + Resolve draw<br />

generates four successes, the Vinculum doesn’t “take,” though the potential thrall still feels<br />

great affection for the would-be regnant. If the character drinks the other vampire’s blood a<br />

fourth time, call for another adjusted Stamina + Resolve draw to see if the bond forms this<br />

time. Eventually, any vampire must succumb.<br />

In the case of multiple Kindred’s blood being consumed simultaneously (such as through<br />

commingled blood in a group ritual, for example), if the potential exists for multiple third-stage<br />

Vinculums being formed, the most potent Blood takes precedence. If that Vinculum fails to<br />

form, move down to the next most potent blood, and so on. If multiple vampires’ blood is<br />

equally potent, determine randomly which of those equally potent Vitae takes precedence.<br />

For example, Armand the Gangrel is two steps toward a Vinculum to the other two members<br />

of his coterie. <strong>The</strong>y all share blood in a chalice passed around before a night of raising<br />

hell. Since this is Armand’s third taste of both of his coterie-mates’ Vitae, he might become<br />

subject to a Vinculum to either of them. He makes his fi rst check for a Vinculum toward the<br />

coterie-mate with the highest Blood Potency. If that Vinculum doesn’t form, he checks for a<br />

Vinculum with the other coterie-mate.<br />

A character whose Blood Potency is higher than that of the blood donor has a chance<br />

to resist the formation of that blood bond. Once at each stage of the Vinculum, the player<br />

may spend a Willpower point for the opportunity to make a Stamina + Composure draw<br />

(the Willpower point does not add the +3 bonus to this draw). If the draw succeeds, the<br />

Vinculum doesn’t take root at that stage. This does not, however, cancel any previous partial<br />

226<br />

mind’s chapter eye three: theatre: special requiem rules and systems

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