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Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

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Test Pool: Resilience is unlike many other Disciplines in that it is not actively drawn.<br />

Rather, it provides an augmentation of physical potential that lasts for the scene in which it<br />

is activated, and which affects other draws.<br />

Each dot of Resilience permanently increases the character’s Stamina by one . This bonus also<br />

increases the character’s Health (a character with Resilience can thus surpass his normal Attribute<br />

maximum for Stamina). Additionally, once invoked Resilience also “downgrades” a number of<br />

aggravated damage points per scene equal to a Kindred’s Resilience dots. This damage becomes<br />

lethal instead. Aggravated wounds suffered in excess of the character’s Resilience dots remain<br />

aggravated, however. This downgrade doesn’t apply to any aggravated wounds that the vampire<br />

already possesses, just to newly acquired ones suffered while Resilience is active.<br />

Example: Michael is engaged in combat with a witch-hunter, who clubs him with a fl aming torch.<br />

<strong>The</strong> torch infl icts fi ve points of aggravated damage — but Michael’s Resilience of 4 downgrades that to<br />

four points of lethal damage, with one point of aggravated damage remaining.<br />

Also, if a character suffers damage that upgrades her Health chart, Resilience does not<br />

downgrade it. For example, if a character with seven Health dots and a single dot of Resilience<br />

suffers nine points of lethal damage, that ninth point stays aggravated. <strong>The</strong> other eight points<br />

are recorded normally as lethal (seven for the Health dots plus one for the Resilience), but the<br />

ninth stays aggravated as it upgrades the leftmost box on the character’s Health chart.<br />

Action: Instant<br />

VIGOR<br />

Nearly every vampire legend across the globe expresses the preternatural strength possessed<br />

by the undead. In truth, not all Kindred possess such inhuman might, but the Discipline of<br />

Vigor makes those who do far more powerful than any mortal could ever hope to be. Vigor<br />

allows Kindred to strike opponents with the force of a falling boulder or speeding car; to lift<br />

enormous weights as though they were paper; to shatter concrete like glass; to leap distances<br />

so great that those elders with obscenely high levels of Vigor may, in fact, be responsible for<br />

legends of vampiric fl ight.<br />

Cost: 1 Vitae per scene<br />

Test Pool: Vigor is unlike many other Disciplines in that it is not actively drawn. Rather,<br />

it provides an increase of physical strength that lasts the duration of the scene in which it is<br />

activated, affecting other draws.<br />

Each dot of Vigor increases the character’s Strength by one while the Discipline is active.<br />

Vigor cannot be invoked more than once per scene. That is, you may not spend a second Vitae<br />

and double the benefi ts of the power. Note also that certain derived traits (such as Running<br />

Speed) might also be affected by the use of Vigor.<br />

Note: When used in combat, such as to modify Strength + Brawl or Strength + Weaponry<br />

test pools, Strength dots gained from Vigor are applied only once a successful hit is determined.<br />

In other words, this Discipline does not make it any more likely that the vampire will hit her<br />

target, but it makes any hits she lands much more devastating than normal. Likewise, Vigor<br />

does not increase the maximum amount of damage that can be infl icted with a successful<br />

attack, it only makes it more likely the vampire will hit her existing maximum (see “Damage<br />

Limit ” in Mind’s <strong>Eye</strong> <strong><strong>The</strong>atre</strong>, p. 210).<br />

Example: Rachel has Vigor 3, Brawl 3 and Strength 4. She is surprised to fi nd a mortal creeping<br />

about her haven after she returns from a meeting with the Prince. Rachel decides to teach this ghoul a<br />

lesson and activates her Vigor — her Strength increases to 7 for the duration of the scene. Her test pool<br />

for a Strength + Brawl attack is still 7, however, not 10. She doesn’t hit any more often than normal, but<br />

when she does, it hurts a whole lot more. She adds the extra +3 gained from Vigor only if she hits.<br />

196<br />

chapter two: character

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