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Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

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Note that a character cannot use this power as a shortcut to higher Presence by choosing a<br />

role like “supermodel.” She is still considered to be limited by her own base Presence in terms<br />

of how striking her overall appearance can be, though vampires with high natural Presence<br />

may choose to lower their effective rating if they do not wish to attract undue attention. So<br />

if a Kindred is attempting to pass as a supermodel but only has an average Presence, onlookers<br />

might think that she’s a model trying to go incognito, or perhaps that they’ve caught her<br />

on an “off day.” Conversely, she might appear superfi cially beautiful to the eye, but up close<br />

there’s something fl awed about her looks or mannerisms that betrays the vampire’s true<br />

Presence level underneath.<br />

2.14 — FAMILIAR STRANGERS MODIFIERS<br />

obfuscate<br />

Modifi er Situation<br />

+2 Character is adopting a role that is well known to him (a<br />

vampire with medical training passing as a doctor, a veteran<br />

scenester imitating a typical local club patron).<br />

+2 Power is turned on a vampire with whom the user has a blood<br />

tie (see p. 228).<br />

-1 Character displays an emotion or undertakes an action not<br />

entirely appropriate to the circumstances.<br />

-3 Character tries to assume a more specifi c role, such as trying<br />

to appear as a “homicide detective” instead of just a generic<br />

“police offi cer.”<br />

-3 Character makes slight changes to his appearance, such as a<br />

different hairstyle and eye color, or a slight change to skin<br />

tone.<br />

••••• CLOAK THE GATHERING<br />

A more powerful manifestation of Cloak of Night, Cloak the Gathering allows the vampire<br />

to extend her powers of vanishing from the mind’s eye over others.<br />

Cost: —<br />

Test Pool: Intelligence + Stealth + Obfuscate<br />

Action: Instant<br />

Roleplaying: Cloaked characters should employ the standard “Invisibility” gesture from<br />

the Mind’s <strong>Eye</strong> <strong><strong>The</strong>atre</strong> rulebook: arms crossed over the chest, thumbs touching either side<br />

of the neck.<br />

Draw Results<br />

Failure: <strong>The</strong> characters do not vanish at all.<br />

Success: <strong>The</strong> characters vanish from sight. Mortal witnesses reconstruct the scene in their<br />

memory to justify the characters’ disappearance if successes achieved on the invocation draw<br />

exceed their Willpower dots.<br />

A vampire can hide one extra individual per dot of Obfuscate she possesses, not counting<br />

herself. She may attempt to hide more, but in doing so invokes a penalty to the player’s<br />

draw.<br />

While under the effects of this power, each individual must obey the rules of Cloak of<br />

Night. That is, anyone who draws attention through loud or brash actions likely becomes<br />

visible. If the Discipline user herself becomes visible for any reason, the effect fades away<br />

utterly, exposing everyone involved. <strong>Vampire</strong>s under the effects of Cloak the Gathering can<br />

see each other, but if an individual ever leaves the immediate area of the vampire extending<br />

“invisibility,” the power ceases for him. He becomes visible while the rest of the characters<br />

remain hidden.<br />

191

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