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Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

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this draw succeeds, your character must still leave the room or area.) If any of your Resolve<br />

+ Composure draws suffer a failure on a chance draw or your character is unable to escape,<br />

she faints and loses consciousness for the remainder of the scene. If your character is unaware<br />

of the object’s proximity until it touches her, a Resolve + Composure suffers a -3 penalty. If<br />

it touches her where she can’t see it but she can feel it — a spider dropping on her neck or<br />

in her hair — the penalty is -5.<br />

For a Kindred character, you must roleplay most aspects of hysteria but also suffer a -1 penalty<br />

on all draws to resist frenzy that relate to the object of fear. Any action that relates to the object<br />

and that results in a failure on a chance draw automatically causes your vampire to frenzy.<br />

Manic-Depression (severe; follows Depression): Severe mood swings characterize this derangement.<br />

It occurs in two forms, one psychological and one a defect in brain chemistry.<br />

<strong>The</strong> psychological form is a modifi ed form of hysteria. <strong>The</strong> victim can swing from an enthusiastic,<br />

confi dent, even ecstatic state to lethargy and despair. <strong>The</strong> mood swings can happen<br />

any time, but any success can push the manic-depressive into exaltation, and any failure can<br />

plunge the person into depression.<br />

<strong>The</strong> second form of manic-depression is an organic disorder. It follows a regular cycle that<br />

can range from hours to weeks. <strong>The</strong> manic phase begins with an excess of energy and confi -<br />

dence, then proceeds to a sort of ecstatic frenzy as the person’s mind races faster and faster.<br />

Eventually the person calms down and then slides into a depression as lethargic as the manic<br />

phase was energetic. This form of manic-depression can mimic the effects of schizophrenia,<br />

and lead to a near-suicidal state.<br />

Effect: Whichever form of the ailment your character has, whenever he fails a task, the<br />

Storyteller may secretly draw his Resolve. A failure means the character lapses into depression<br />

for the rest of the scene. <strong>The</strong> character also goes into depression whenever the player makes<br />

a failure on a chance draw, or the character has less than two Vitae.<br />

While depressed, the character loses half his Willpower points (rounding fractions down),<br />

to a minimum of 1. A depressed vampire cannot expend Vitae to gain bonuses for Physical<br />

tasks, either.<br />

Each scene thereafter, the Storyteller draws once. On a draw of 8, 9 or 10, the character<br />

throws off the depression and becomes upbeat, energetic and obsessively active for as many<br />

scenes as he was depressed. He regains the Willpower points he lost before, and all draws to<br />

resist frenzy suffer a -1 penalty.<br />

Megalomania (severe; follows Narcissism): Clinical megalomania can consist of a delusion<br />

that the individual is some famous and powerful person, contemporary or historical, or even<br />

that he is God. A megalomaniac vampire might imagine that he is some famous or infamous<br />

Kindred, or the Devil himself.<br />

A romantic form of megalomania might be called “James Bond Mastermind Syndrome.”<br />

This sort of megalomaniac obsessively seeks ever-greater wealth and power. Such individuals<br />

hide their anxiety (even from themselves) behind a mask of arrogance and supreme self-confi<br />

dence. <strong>The</strong> character may seek power by means ranging from intricate conspiracies to brutal<br />

murder and terror. To this sort of megalomaniac, everyone is a minion who should do what<br />

he’s told, or a competitor who must be destroyed. This belief extends to even members of<br />

the vampire’s own coterie.<br />

Effect: If your character ever loses a contest to someone he feels is socially inferior, he loses<br />

one point of Willpower due to shame and self-loathing (which is at the heart of his megalomania,<br />

as he secretly fears that he’s a fraud).<br />

Multiple Personality (severe; extreme; follows Irrationality): Multiple-Personality Disorder<br />

(MPD) results from traumas so severe and prolonged that the victim’s mind splits into several<br />

272<br />

mind’s chapter eye three: theatre: special requiem rules and systems

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