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Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

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chapter one: society of the blood damned ties<br />

229<br />

not apply to any resistance to which a subject is entitled (logically, if the user gained a bonus<br />

and the subject gained the same bonus, that bonus would be effectively negated). <strong>The</strong> bonus<br />

is awarded only to the proactive user of a given power.<br />

Example: Sir Edward decides he doesn’t want to continue an argument with his childe, Jane, so<br />

he orders her to forget about it — and backs up his command with Dominate. Edward’s player would<br />

normally have a test pool of 12 for this effort. Because Jane is Edward’s childe, however, Edward’s player<br />

has a test pool of 14 instead.<br />

THE TASTE OF FAMILY<br />

Kindred can tell how closely they’re related to another vampire by tasting their blood (with<br />

all the hazards of addiction that entails). <strong>The</strong> blood of one clan tastes a little different than<br />

the blood of another; a discriminating undead palate can tell the blood of a Kindred “relative”<br />

from that of a more distantly related clan member.<br />

When a Kindred tastes Vitae, the player can draw Intelligence + Occult. Having active<br />

Heightened Senses (Auspex) grants a +2 bonus to the draw. One success is enough to tell<br />

whether the blood comes from the character’s own clan, or to recognize the blood as coming<br />

from his immediate Kindred “family” — that is, in the taster’s own line of sires and childer (see<br />

“Blood Ties”). Two successes enable the character to recognize the clan (assuming the character<br />

has tasted Vitae from several clans). Or two successes tell the character if the subject is within<br />

two generations of him in the line (that is, if the subject is a grandsire or grandchilde).<br />

<strong>The</strong> character can also mystically recognize blood from his mortal relations, if he should happen<br />

to drink it without his knowledge, with one success on the Intelligence + Occult draw.<br />

Example: Ethon, a Nosferatu, tastes the Vitae of a Kindred whom he plans to diablerize. Ethon’s<br />

player obtains four successes on the Intelligence + Occult draw to determine if Ethon has any insight into<br />

the blood’s origins. With four successes, Ethon determines that the individual he’s about to diablerize<br />

is, in fact, his sire’s sire! If Ethon’s player had obtained only one success, Ethon would know only that<br />

this Kindred was closely related to him in the sequence of Embrace. If no such connection existed, one<br />

success would have confi rmed that the other vampire was a Nosferatu.

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