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Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

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2,” and players should avoid using such terms as much as possible. Chapter Two’s<br />

description of City Status provides a few terms that correspond with the trait’s various<br />

dot levels (see p. 133), but a few other phrases can be of use. <strong>The</strong> terms below can<br />

be woven into in-character conversation seamlessly and can even be used in outof-character<br />

conversations between players to remain in the habit. <strong>The</strong>se words<br />

are generally capitalized so that their system implications are clear. <strong>The</strong> phrases in<br />

quotations are other ways to convey the same information.<br />

• Acknowledged (or “of low standing or rank”)<br />

•• Recognized (or “of some standing or rank”)<br />

••• Valued (or “of signifi cant standing or rank”)<br />

•••• Respected (or “of high standing or rank”)<br />

••••• Admired (or “of pre-eminent standing or rank”)<br />

For Example: For declaring Status, one would state that “William Scott is<br />

Acknowledged by Clan Gangrel,” “Dillon Radley is Respected in the domain of<br />

London,” and “In the eyes of the Invictus, none is more Admired than Joshua Musgrove<br />

himself.”<br />

STARTING PLAY<br />

As described in Chapter Two, characters entering an established chronicle cannot begin<br />

with City, Clan or Covenant Status dots above 2. Even these scores are appropriate only if a<br />

new character enters with an established connection to the city or faction in question. Clan<br />

and Covenant Status increases occur as normal through experience expenditures, adjudicated<br />

by the Storyteller, as explained below.<br />

Increases in City Status occur entirely as a result of in-character actions and interplay, as<br />

explained below, and no further experience expenditures are required. Players should note<br />

that characters starting with no City Status (zero dots) can quickly earn their fi rst dot at no<br />

cost so long as the Prince accepts them in the city.<br />

Storytellers setting up play in a new area should allocate some additional dots of City Status<br />

to create the Kindred hierarchy of the domain. <strong>The</strong> Prince receives City Status 4 and each<br />

of the fi rst three Prisci start with City Status 3. <strong>The</strong> Prince can name his Primogen and the<br />

fi rst three each gains City Status 2. As outlined on p. 287, the Prince can also freely grant<br />

City Status 1 to any character he acknowledges as a resident of his domain. Players need not<br />

spend any Merit dots or experience for these starting scores, but the Storyteller is likely to<br />

turn to them to ensure that stories start off right. <strong>The</strong> Storyteller may strip these City Status<br />

dots (without refunding any experience) if characters are portrayed in ways that would weaken<br />

their standing in their city.<br />

This allocation of City Status dots is usable regardless of the in-character history of the city,<br />

whether Kindred have recently arrived from elsewhere or have been present in the shadows<br />

all along.<br />

Storytellers should be very selective when allowing characters to gain City Status by founding<br />

a domain in play. <strong>The</strong>re must be a signifi cant and differentiated population center of some<br />

relevance in the new area. A Kindred shunned in his own city who goes to the nearest small<br />

town and declares himself Prince won’t get any respect.<br />

In the rare case when, after play begins, a domain goes without a Prince (or ruling body)<br />

for a year or more, a new Prince establishing himself benefi ts from the same free City Status<br />

dots. <strong>The</strong> fi rst Kindred to successfully hold Praxis for at least 30 consecutive nights gains<br />

City Status 4 for free at the end of that period. As above, the fi rst three Prisci to step forward<br />

similarly gain City Status 3, and the fi rst two Primogen named receive City Status 2.<br />

282<br />

mind’s chapter eye three: theatre: special requiem rules and systems

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