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Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

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other sources of damage • chemicals • electricity chapter • pressure one: society and of temperature<br />

the damned 247<br />

ELECTRICITY<br />

By itself, electricity does little harm to the undead. Electrocution doesn’t stop a Kindred’s<br />

heart from beating, because it doesn’t beat in the fi rst place. Electricity doesn’t interfere with<br />

brain function or nerve impulses, because vampire bodies work mystically. <strong>The</strong> heat generated<br />

by lightning or high-tension electric current can cause internal burns, however.<br />

If a Kindred suffers some electric shock that could wound or kill a mortal, ask the player to<br />

draw the character’s Stamina + Resilience. If the draw succeeds, the character suffers no damage<br />

at all unless the electricity is supernatural in origin. If the draw fails or if the electricity is<br />

supernatural, the electricity infl icts bashing damage. Assess the damage based on the strength<br />

of the current or at random. So many factors can infl uence the lethality of an electric shock,<br />

from the soles of a character’s shoes to the humidity in the air, that any attempt to provide a<br />

“realistic” system is futile. Only in the rarest of circumstances, such as with certain magical attacks<br />

or overwhelming amounts of electricity, does a shock result in lethal or aggravated damage.<br />

<strong>The</strong>se circumstances, when not detailed by specifi c rules, are determined by the Storyteller.<br />

Kindred remain subject to the muscle-locking effect of electrocution, though, just like<br />

mortals. Use the system for pulling free from electrocution presented on p. 244 the Mind’s<br />

<strong>Eye</strong> <strong><strong>The</strong>atre</strong> rulebook.<br />

EXTREME PRESSURES AND TEMPERATURES<br />

Since vampires do not actually live, they suffer only minor discomfort from temperature<br />

and pressure extremes that would kill a mortal. For instance, Kindred cannot suffer from<br />

hypothermia or heat prostration. Being dead, they do not need to maintain a steady body<br />

temperature. Kindred can descend deep underwater and return to the surface quickly without<br />

worrying about decompression sickness (“the bends”). Gas bubbles in a Kindred’s blood<br />

might cause a few aches and twinges, but they do not really harm his undead fl esh. Altitude<br />

sickness means nothing to creatures that don’t need to breathe.<br />

In some of the most extreme cases, Storytellers might impose penalties of some sort for the<br />

most extreme conditions. Temperatures over 200°F might count as feeble fi re (or at least set the<br />

panic of Rötschreck crawling in a character’s mind). <strong>The</strong>n again, mortals routinely stick their<br />

hands into 400°F ovens without the hot air burning their skin. Prolonged exposure to freezing<br />

temperatures might force a character to expend a Vitae or two to avoid frostbite (-1 or more to<br />

Dexterity-based draws). In the most extreme case, a Kindred could freeze solid and immobile<br />

— not harmful in itself, but eventually the character starves into torpor if she doesn’t burn from<br />

exposure to daylight. <strong>The</strong> pressure at the bottom of a deep-sea trench (what sort of chronicle are<br />

you playing, anyway?) might crush an unfortunate vampire who lacks Resilience to endure it.<br />

Some fi sh live in those awful depths, but they have evolved to adapt to those conditions. Total<br />

vacuum (good God, what sort of chronicle is this?) could infl ict bashing or, at most, a few points<br />

of lethal damage as blood vessels rupture. Since the undead don’t need to breathe, a character<br />

could survive in a vacuum indefi nitely once the pressure within his tissues drops.<br />

DISEASE AND THE KINDRED<br />

No mundane disease can affect the Kindred in any way. From cancer to the common<br />

cold, undeath “cures” them all and renders a character immune forever after. Kindred<br />

don’t get allergies, infections or ulcers.<br />

<strong>The</strong> Kindred do care about disease, though. A Kindred can still spread a disease from<br />

one mortal to another. A vampire drinks from an infected mortal, and like a mosquito<br />

carrying malaria or yellow fever, he injects the disease organism into anyone he feeds<br />

upon afterward. Diseases that are normally carried by contact between body fl uids,<br />

such as HIV and other sexually transmitted diseases, prove especially likely to take

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