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Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

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While engaged in rituals and similar observations, Acolytes also gather great spiritual<br />

strength from their faith. <strong>The</strong> knowledge that their covenant is dominant in a city — represented<br />

by ascendant status — strengthens the faith of those in the Circle of the Crone,<br />

allowing each member to regain a spent point of Willpower each week as they perform their<br />

rituals (during downtime).<br />

• <strong>The</strong> Invictus: When the Invictus is ascendant, members of the First Estate are protected<br />

from the vampiric games of rumor and innuendo. An Invictus Prince cannot lose any City<br />

Status dots during a month in which his covenant is ascendant, and Harpies who are not<br />

themselves members of the First Estate must spend three points of Status for every dot of<br />

City Status they wish to remove from a member of the Invictus. Finally, no member of the<br />

Invictus can have his last dot of City Status stripped from him, unless the Prince or Master<br />

of Elysium doing so is herself a member of the covenant.<br />

• <strong>The</strong> Lancea Sanctum: When the Lancea Sanctum is ascendant, the covenant’s deep-seated<br />

belief in the righteousness of its cause combines with its infl uence in the city to strengthen<br />

the Sanctifi ed ability to carry on the fi ght. Once per week, a Sanctifi ed character may pray<br />

to Longinus and regain a spent point of Willpower. This prayer takes a full minute if done<br />

during a game session and approximately an hour if performed during downtime.<br />

In a city where the Lancea Sanctum is ascendant, all Sanctifi ed characters are further<br />

considered exempt from the authority of all Kindred offi cers save the Prince and Harpies<br />

— unless the offi cer in question is also Sanctifi ed. <strong>The</strong> Master of Elysium cannot strip covenant<br />

members of City Status and the Sheriff cannot order them about. This exemption doesn’t<br />

provide any supernatural protection — it is merely considered unthinkable (and a sin against<br />

the city, see p. 289) to attack an ascendant Sanctifi ed.<br />

• <strong>The</strong> Ordo Dracul: When the Ordo Dracul is ascendant, the Dragons’ confi dence in their<br />

mystical abilities and the supremacy of their territory is so unshakeable that they are socially<br />

unfl appable. For every dot of City Status she has at the beginning of the month (before any<br />

ascendancy bonus), a Dragon may ignore the result of a single Social (instant or extended)<br />

action performed against her that is not supernatural in nature.<br />

What’s more, each Dragon can select a discreet territory (no more than a few city blocks)<br />

and claim it as her personal fi efdom when the covenant is ascendant. <strong>The</strong> Dragon effectively<br />

becomes regent of the area. Others who hunt there must either pay some tribute or leave<br />

at the Dragon’s discretion. <strong>The</strong> Dragon may not lay claim to a place already claimed by another<br />

unless she has a higher City Status (after the ascendancy bonus). <strong>The</strong> Ordo normally<br />

uses this privilege to ensure that members have access to all the best wyrm nests at which to<br />

perform their mystic rites, though it has certainly seen more petty application. When the<br />

covenant falls from ascendancy, all claims to territories are lost unless individual Dragons<br />

can defend them.<br />

• <strong>The</strong> Unaligned: Should the unaligned somehow become ascendant, the domain is effectively<br />

an outlaw paradise. Until they cease being ascendant, no boons involving members<br />

of that domain are valid. Other Kindred recognize the lawlessness of the domain and the<br />

futility of expecting the Traditions or Elysium to be upheld.<br />

EMINENT CLAN BENEFITS<br />

Kindred in the eminent clan gain more than an increase in Status. <strong>The</strong>y gain access to<br />

certain special, unique resources.<br />

• Clan Daeva: Daeva almost never fail to get invitations to the most exclusive parties,<br />

and as a matter of course, eminent Daeva are automatically welcome at any social occasion<br />

— either mortal or undead — that they wish to attend.<br />

292<br />

mind’s chapter eye three: theatre: special requiem rules and systems

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