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Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

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kindred covenants • the camarilla<br />

have the easiest time of it, as their lack of tangible ties to covenants occasionally allow them<br />

to escape notice. Some Kindred even count themselves as members of multiple covenants<br />

— but only until they’re found out and forced to stop playing all sides against the middle.<br />

More accomplished Kindred have diffi culty changing sides, usually because of the contacts<br />

they’ve made or secret knowledge they’ve accumulated as a member of their original covenant.<br />

Highly visible “defections” are usually the source of much gossip, and more than once have<br />

been the foundation for ill will or even bloody vendetta.<br />

<strong>The</strong> covenants are not necessarily in constant confl ict. Most cities contain members of all<br />

of the major groups (or at least a few), and Kindred governments operate effectively with offi<br />

cers and advisors from multiple factions. Like rival churches in ages past or political parties<br />

in modern mortal government, the covenants often manage to coexist, yet they rarely agree<br />

on any salient points.<br />

Still, the simple fact that these covenants exist at all inevitably leads to discord. Even those<br />

few Kindred who don’t want power for themselves understand why it’s in their best interests<br />

to make sure that fellow covenant members hold as much authority as possible. Every faction<br />

wants to be in control, and every covenant has different views on how the Kindred should<br />

rule (and even behave). In most cities, this confl ict is covert, taking the form of political maneuvering,<br />

espionage, sabotage, bribery, blackmail and the occasional assassination. In select<br />

domains, this ongoing cold war heats up and covenants engage in open confl ict (as open as<br />

possible for the Kindred). Much like mortal gang warfare, these confl icts are usually short<br />

but exceedingly bloody. Such confl icts usually do not end so much as fade out when one or<br />

all parties involved grow too exhausted to continue. <strong>The</strong> shaky peace that appears to result,<br />

as the covenants are forced through attrition to coexist once more, often lasts only until one<br />

of them regains suffi cient strength to begin the process anew.<br />

COVENANTS AROUND THE GLOBE<br />

<strong>The</strong> Kindred exist everywhere humanity builds cities and extends cultures. <strong>Vampire</strong>s<br />

cover the globe, and while their numbers are few in comparison to those on whom<br />

they feed, their population is not so small that it can easily be regimented into neat<br />

factions. <strong>The</strong> covenants described here differ somewhat from domain to domain. That<br />

is, a member of the Invictus in London probably shares most of the primary attitudes of<br />

a fellow Invictus in Detroit, but they likely differ on a great many of the details.<br />

More importantly, other covenants beyond the major ones exist in various regions<br />

throughout the world. <strong>The</strong> factions described here are the largest or most powerful, at<br />

least in the West, but others exist in other cultures, in smaller communities and in Third-<br />

World nations. <strong>The</strong> covenants here represent the majority of Kindred, and the greater<br />

portion of Kindred power, but they do not account for the entirety of either.<br />

It’s important to note that, while members of a given covenant tend to agree on certain<br />

basic principles (and often ally with one another against outside rivals), plenty of tension and<br />

enmity exists between members of a single covenant. In fact, in those cities where any given<br />

covenant dominates, intra-covenant rivalry is actually more common than inter-covenant<br />

rivalry. Invictus Kindred compete with others in the Invictus, Carthians struggle with rival<br />

Carthians, and so forth. A vampire’s covenant allegiance is a good indicator of certain political<br />

and philosophical beliefs, but anything else is questionable.<br />

THE CAMARILLA<br />

In nights long past, all of vampire society united under one common banner, at least as far<br />

as the Western World was concerned. This organization was known as the Camarilla, cor-<br />

45

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