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Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

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An attack might have a fi xed effect on the target, regardless of successes drawn — for instance,<br />

a power to strike a foe blind. You can’t make someone more blind, so successes on an effect<br />

draw indicate a duration instead of a degree of damage.<br />

Powers that affect the target in particularly subtle or non-damaging ways may last much<br />

longer.<br />

No handicap is ever permanent — at least not for vampires. If nothing else, a victim can restore<br />

lost traits with experience points. A vampire can remove many other indirectly damaging effects<br />

if she is willing to suffer lethal damage. A Kindred could cure his blindness by putting<br />

out his eyes and re-growing them, for example.<br />

If a character wants to try for an extra-long duration for a power, the player subtracts<br />

one from the effect draw for every step up the duration table that he wants. If a character<br />

wants to try to blind a foe for a full minute (two steps up the duration table), the player<br />

subtracts two from the activation test pool. If he succeeds at all, he’s sure the blindness<br />

lasts at least one minute.<br />

MULTIPLE-TARGET EFFECTS<br />

Some powers affect a number of people or other targets — potentially as many as are within<br />

range. <strong>The</strong> power’s effect is otherwise fi xed. See the Majesty power of Awe for an example.<br />

<strong>The</strong> player can draw for the power’s effect and hope that many targets succumb, or the player<br />

can subtract points and hope for an all-or-nothing effect on the desired number of people.<br />

Additionally, affecting more than three vampires or six mortals ought to incur additional<br />

penalties: subtract one from your test pool for every additional subject to be affected.<br />

Successes Targets Affected<br />

1 success one person/other target<br />

2 successes two targets, or a quarter of targets<br />

3 successes six targets, or half the targets<br />

4 successes 20 targets, or almost all targets<br />

DOUBLY VARIABLE EFFECTS<br />

In certain rare cases in which a power’s effect can vary in two ways — number of targets<br />

and degree of effect — Storytellers may choose to use an invocation draw and an effect<br />

draw. Doing so breaks with custom, so it shouldn’t be used frequently, but it can make for<br />

some interesting and dramatic powers, and is especially suitable to those at high levels. One<br />

factor modifi es the invocation draw, and the effect draw describes the second factor. For<br />

instance, a power could blind multiple people for a varying length of time. <strong>The</strong> Storyteller<br />

could apply a penalty to the invocation draw based on the number of targets the character<br />

wants to affect. Say, -1 for two targets, -2 for six targets, and so on. If the attack succeeds,<br />

the effect draw could use the duration table to determine how long the targets remain<br />

blind. In other cases, the Storyteller might prefer to modify the invocation draw based on<br />

the severity of the desired effect, and let the effect draw determine how many people succumb<br />

to the power.<br />

DESIGNING DEVOTIONS<br />

Devotions are combinations of Disciplines that yield unique effects based on the interactions<br />

of those powers. Unlike regular Disciplines, Devotions do not progress — they’re<br />

single-purpose capabilities that stand by themselves. For more on Devotions, see p. 210.<br />

Designing a Devotion works much like designing a Discipline and is subject to Storyteller<br />

approval. <strong>The</strong> guidelines for designing other Disciplines in this section can help you with<br />

Devotions, at least as far as power and function are concerned. <strong>The</strong> fi rst step is to decide<br />

380 mind’s appendix: eye theatre: bloodlines requiem

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