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Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

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Imbued with the unholy power of Vitae, these ferocious weapons offer a +1 bonus to<br />

attack pools in unarmed close combat, and they infl ict aggravated damage. In addition to<br />

their combat potential, the claws add a +2 bonus to any climbing-related draws as long as<br />

they remain invoked.<br />

<strong>The</strong> claws remain for the entire scene, though the vampire may retract them prematurely.<br />

Characters may not use Claws of the Wild with Fighting Styles.<br />

Action: Refl exive<br />

•••• SHAPE OF THE BEAST<br />

<strong>The</strong> canon of vampire legend is fi lled with stories of undead lords taking the semblance of<br />

the “children of the night.” This power is the source of those legends. With it, a Kindred can<br />

take the shape of an ordinary animal, most commonly a bat or a wolf. While in this form, the<br />

vampire retains his mind and temperament, but he can call upon the physical qualities of his<br />

newfound body (increased speed and senses as a wolf, sonar sense and fl ight as a bat).<br />

With time and experience, the character can learn to adopt the other form (bat or wolf)<br />

or others.<br />

Cost: 1 Vitae<br />

Test Pool: This power requires no draw to activate. <strong>The</strong> transformation from human to<br />

animal or back again requires a character’s action in a turn. All clothing and small possessions<br />

shift with the vampire, and he can remain in his animal state until he chooses to shift back.<br />

A vampire can even sleep the day away in animal form, but must still avoid sunlight, which<br />

always affects vampires regardless of form. In addition, sleeping in animal form is taxing on<br />

the vampiric state, requiring the expenditure of an additional Vitae upon awakening.<br />

While in animal form, a vampire can use any Discipline in his repertoire except for <strong>The</strong>ban<br />

Sorcery, Crúac and Dominate (which becomes impossible when one tries to bark and yip commands).<br />

Each animal form conveys a separate host of benefi ts. As a wolf, the vampire’s claws<br />

and teeth infl ict lethal damage and add a +1 bonus to attack pools, Running Speed is doubled,<br />

and a +2 bonus is added to any Wits + Composure draws to be aware of events that happen in<br />

the wolf’s environment. As a bat, the vampire’s Strength becomes 1, but he can fl y at a Running<br />

Speed of 20 (plus fi ve more per dot of Vigor activated); a +3 is added to all hearing-based draws,<br />

and Defense increases by two. Adjust the vampire’s Health to refl ect the Size of the new form.<br />

(At the player’s discretion, he may spend another Vitae and allow a character in wolf form or<br />

any other suitable form as described here to activate Claws of the Wild. As with normal uses<br />

of that power, these claws are obviously supernatural or otherwise remarkable, and even those<br />

unfamiliar with the world of the Damned will know that something is not quite right about<br />

the animal in question. A character who has assumed Shape of the Beast and also activates<br />

Claws of the Wild gains a +1 bonus to attack pools and infl icts aggravated damage instead of<br />

gaining a +1 bonus to attack pools and infl icting lethal damage with claw attacks.)<br />

When this power is fi rst acquired, only bat or wolf form is available. With Storyteller<br />

permission, every three experience points spent allows a character access to the other form,<br />

or to an altogether different animal, usually a mammal, although it’s rumored that Kindred<br />

in far-fl ung lands can assume the forms of predatory and scavenger birds. Storytellers are<br />

encouraged to use the models given here and on p. 323 of the Mind’s <strong>Eye</strong> <strong><strong>The</strong>atre</strong> rulebook<br />

as examples of animal traits.<br />

A vampire in animal form is not subject to the Animalism Discipline. Dominate may still<br />

be used on him in whatever form — human or animal — he assumes. Characters using Shape<br />

of the Beast cannot use any Fighting Styles and most combat-related Merits.<br />

Action: Instant<br />

194<br />

chapter two: character

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