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Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

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dominate • majesty<br />

Once the character has exceeded the victim’s Willpower in number of successes, she may take<br />

control of his body. <strong>The</strong> character may take any actions she chooses, travel as far from her own<br />

body as she wishes, and is unharmed by daylight while possessing the subject, but she must still<br />

force herself to stay awake during the day (see Humanity on p. 264). <strong>The</strong> vampire may choose<br />

to end the possession and return to her body at any time, regardless of distance. This occurs<br />

automatically if the vampire fails to remain awake. Any injuries infl icted on the subject also affect<br />

the vampire’s body although Kindred can’t be incapacitated through damage to a body they are<br />

possessing.. If the subject dies while the vampire is still present, the Kindred falls into torpor immediately.<br />

(Some believe the soul attempts to fi nd its way back to its own body during this time.)<br />

If the Kindred’s physical form is destroyed, she remains trapped in the mortal body until she<br />

fi nally fails to remain awake, at which point her psyche is lost to oblivion and is unrecoverable. Any<br />

attempt to “re-Embrace” a vampire’s spirit trapped in a host body results only in Final Death.<br />

When fi nally freed of vampiric possession, some mortals recover almost immediately,<br />

while others lie comatose or suffer trauma-induced psychoses for days or even weeks before<br />

recovering.<br />

Because a vampire experiences everything her physical body does — tasting food, soaking up<br />

the sun — many become addicted to the sensations and spend more time possessing mortals<br />

than inhabiting their own bodies. It is possible, though uncommon, for a vampire to neglect<br />

her physical body long enough for it to starve into torpor while she’s “out.” If a vampire’s dormant<br />

body slips or is forced into torpor, the vampire’s spirit automatically returns to its body.<br />

No Disciplines or Sorcery — whether the host’s or Possessor’s — can be used in Possession; the<br />

vampire takes over the host body completely, only retaining her own mental Attributes and<br />

mental Merits in addition to her Mental and Social Skills. <strong>The</strong> host body retains all other traits<br />

as well as any Merits that the Possessor also has himself, i.e. if the Dominate user is Ambidextrous,<br />

then a possessed Ambidextrous ghoul will retain that Merit while Possessed.<br />

MAJESTY<br />

One of the most legendary powers of the undead is the ability to attract, sway and control<br />

the emotions of others, especially those of mortals. Majesty is perhaps the most versatile of<br />

Disciplines, for its potential uses and applications are both varied and multitudinous. <strong>The</strong><br />

more savvy the practitioner is, the more use he can get out of each of the Discipline’s powers.<br />

Unlike some other Disciplines, Majesty can be used on entire crowds of targets simultaneously,<br />

making it even more potent — in the right hands. <strong>The</strong> only requirement for use of most<br />

Majesty powers is that any potential targets see the character. <strong>Eye</strong> contact is not required, nor<br />

is the ability to hear the character (though it certainly doesn’t hurt).<br />

<strong>The</strong> downside to Majesty, such as is it is, is that its subjects retain their free will. Unlike<br />

victims of Dominate, who follow the commands of the Kindred nearly mindlessly, those<br />

acting under Majesty are simply emotionally predisposed to do whatever the power (or its<br />

user) suggests. While retention of personality makes victims more useful in the long run, it<br />

also means they require more care in handling than targets of Dominate. An abused victim<br />

of Majesty certainly subverts or represses what his emotions suggest in order to behave in<br />

the most appropriate manner. Meanwhile, subjects treated well might be persuaded to act<br />

against even their own interests.<br />

Any mortal can resist Majesty for one turn if a Willpower point is spent and a successful<br />

Composure draw is made (though the Willpower point does not add the +3 bonus to the<br />

draw). This draw is refl exive. If the draw fails, the Willpower point is lost and the target<br />

remains under the effects of the power(s). If the draw is successful, the mortal probably<br />

spends his turn of “freedom” fl eeing the vampire’s proximity, lest he continue to be affected.<br />

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