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Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

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devotions<br />

Each success gained on the activation draw allows the character to ignore any current wound<br />

penalties, as well as any penalties he acquires from new wounds, for one turn. <strong>The</strong>refore, if<br />

three successes are drawn, the character is wound-penalty-free for the duration of the existing<br />

turn and for two turns thereafter. A new Vitae expenditure and draw is required each time<br />

the vampire wishes to reactivate the Devotion.<br />

This power costs 15 experience points to learn.<br />

INSTANTANEOUS TRANSFORMATION (CELERITY ••, PROTEAN ••••)<br />

Sometimes the shift into animal (or otherwise inhuman) form simply takes too long. Developed<br />

by the Gangrel, Instantaneous Transformation allows such a shift to take place, not<br />

over the span of seconds, but literally in the blink of an eye.<br />

Cost: 1 Vitae (in addition to other costs required by the transformation)<br />

Test Pool: Stamina + Survival + Protean<br />

Action: Refl exive<br />

Success on the activation draw indicates that the character transforms from his natural<br />

human form into an alternate shape instantly — so fast, in fact, that he may still take a normal<br />

action in that turn. If the draw fails, the character still transforms normally for the Protean<br />

Discipline used (in the space of one turn). He simply loses the one Vitae for this Devotion,<br />

and any other points must still be spent for the change itself. If a character is already in an<br />

alternate form, changing again requires a normal instant action.<br />

Note that this Devotion is most useful to those vampires who can exhaust multiple Vitae<br />

in a single turn.<br />

This power costs 18 experience points to learn.<br />

IRON FACADE (OBFUSCATE ••, RESILIENCE ••)<br />

Sometimes intimidation is a vampire’s best weapon, particularly when facing an opponent<br />

who is unaware of the Kindred’s true ability. Through the use of this power, the vampire<br />

appears to shrug off even the mightiest of blows, to ignore wounds that should cripple even<br />

one of the undead. Kindred with this power have been known to rout far more capable foes,<br />

for the enemy truly believed that such vampires were invulnerable.<br />

Cost: 1 Vitae<br />

Test Pool: Intelligence + Survival + Obfuscate<br />

Action: Instant<br />

With a successful invocation draw, the character can hide the full extent of his injuries.<br />

Wounds are invisible, and he does not appear to slow down, limp or grow weary. He seems<br />

to function at full capability, regardless of how badly injured he actually is. Iron Façade does<br />

not actually heal wounds or reduce test pool penalties. It simply appears to do so, making<br />

it impossible for any observers to determine the character’s true condition. A player whose<br />

character is using this Devotion need not announce any apparent injury as the result of an<br />

attack, nor adopt any of the usual makeup or description tags associated with his wounds.<br />

Once activated, Iron Façade lasts for a scene or until the character is sent into torpor by his<br />

wounds. A vampire with Auspex might be able to see through this power, as per the standard<br />

Auspex-versus-Obfuscate rules (see p. 159).<br />

This power costs 10 experience points to learn.<br />

LESSONS IN THE STEEL (AUSPEX •, RESILIENCE •••)<br />

Some rather intrepid Kindred develop the ability to gain insight into a foe’s combat prowess<br />

by willingly subjecting themselves to opponents’ attacks. Knowledge is power, after all, and any<br />

vampire wounded in this way is gifted with power that can then be used against the enemy.<br />

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