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Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

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– indicates that she wishes to use her Auspex versus Obfuscate successes to test for Mask of<br />

Tranquility. <strong>The</strong> Clash of Wills test is then run as normal.<br />

Action: N/A<br />

••• CLOAK OF NIGHT<br />

An essential expression of the Kindred’s secretive nature, Cloak of Night allows a vampire<br />

to literally fade from sight, becoming completely invisible to observers. Though it’s easiest to<br />

invoke the capability out of sight, Cloak of Night is so potent that it allows the vampire to<br />

vanish even under direct observation.<br />

<strong>The</strong> actual process of fading away is subtle, but its effect on witnesses might not be. Mortals<br />

are likely to panic and fl ee the area, or to fi nd some way to justify what they’ve witnessed,<br />

even if it means constructing new memories of the event. (“I glanced away for a moment,<br />

but when I looked back, I think I saw him leave through that back door.”) Some especially<br />

weak-willed mortals might simply forget the vampire was ever present at all.<br />

Kindred, of course, tend to be less strongly impacted than mortals, though even an experienced<br />

and knowledgeable vampire might fi nd the experience somewhat startling. Attacking<br />

an individual from behind using the invisibility bestowed by such Obfuscate powers usually<br />

requires the defender to test for surprise. Attacks from the front or the sides are less susceptible<br />

to require a surprise test.<br />

Cost: —<br />

Test Pool: Intelligence + Stealth + Obfuscate<br />

Action: Instant<br />

Roleplaying: Cloaked characters should employ the standard “Invisibility” gesture from<br />

the Mind’s <strong>Eye</strong> <strong><strong>The</strong>atre</strong> rulebook: arms crossed over the chest, thumbs touching either side<br />

of the neck.<br />

Draw Results<br />

Failure: <strong>The</strong> character does not vanish at all, and knows it.<br />

Success: <strong>The</strong> character vanishes from sight. Mortal witnesses reconstruct the scene in their<br />

memory to justify the character’s disappearance if successes achieved on the invocation draw<br />

exceed their Willpower dots.<br />

Successful use of Cloak of Night renders the character invisible until and unless he does<br />

something to draw attention (launching an attack, smashing a window, shouting a warning),<br />

in which case the cloak drops.<br />

Hiding oneself with this power even accounts for a character inadvertently revealing<br />

himself through other means. A vampire doesn’t accidentally bump into bystanders, as they<br />

subconsciously move out of his way. No one hears when he steps on a squeaky fl oorboard<br />

unless they have somehow already pierced his Obfuscate.<br />

188<br />

chapter two: character<br />

2.13 — CLOAK OF NIGHT MODIFIERS<br />

Modifi er Situation<br />

+1 Character is by himself when he activates the power.<br />

— Character vanishes before a single witness.<br />

-1 Each witness after the fi rst present when a character invokes<br />

the power.<br />

•••• THE FAMILIAR STRANGER<br />

This power preys on the natural tendency of the mind to quickly categorize people based<br />

on very few superfi cial details, allowing the Kindred to project a powerful subconscious suggestion<br />

that makes everyone he meets believe they are looking at a member of a profession<br />

or social group of the vampire’s choice. Vaguely defi ned identities such as “doctor” or “club

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