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Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

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they are vampires violate the most important taboo of Kindred society and set up themselves<br />

and their loved ones for a potentially deadly confl ict. So do any characters who try to change<br />

the nature of Kindred society itself, or at least the current regime of the city’s vampires.<br />

• Kindred vs. Mortal World: <strong>The</strong> Kindred defend the Masquerade with such zeal because<br />

they know that in a concerted war between Kindred and kine, the mortals would easily win.<br />

Kindred power depends on mortals not knowing how the undead manipulate their lives.<br />

<strong>The</strong>refore, the Masquerade imposes serious restraints on a coterie’s actions. Sure, maybe a<br />

group of Kindred can use its supernatural powers to subvert, work around or kill any mortal<br />

who gets in its way… but every use of supernatural power is potentially a Masquerade breach<br />

that its members must cover up later.<br />

Some mortals do know the Kindred exist, and hunt them. Some of these people support the<br />

Masquerade in order to preserve their own secrets, to prevent panic or to prevent a far more dangerous<br />

fascination with the power of the undead. Other vampire-hunters simply lack credibility in<br />

the public eye. All sorts of vampire-hunters pose an obvious threat to the unlives of any Kindred<br />

they encounter. Hunters who want to expose the existence of the Kindred present a further challenge,<br />

in that characters must discredit or silence them as well as survive their attacks.<br />

<strong>The</strong> most gripping confl icts, however, arise when Kindred come into confl ict with the mortals<br />

they once loved. How do you explain to your parents, your best friend or your spouse that<br />

you are worse than dead? How do they react if they discover what a monster you have become?<br />

When it comes to mortal loved ones, the options for Kindred range from bad to worse.<br />

• Kindred vs. Other Supernatural Creatures: <strong>The</strong> Kindred share the World of Darkness<br />

with a variety of other supernatural creatures. <strong>The</strong>y know that ghosts, Lupines and mortal<br />

mages exist. Dubious rumors tell of everything from elves to demons to creatures of pure<br />

nightmare. Very few Kindred actually meet other supernaturals, and most would like to<br />

keep it that way. Now and then, however, Kindred fi nd themselves challenged by encounters<br />

with other dwellers in the hidden world. Sometimes the challenge consists of surviving and<br />

escaping the encounter (the usual course with Lupines). Sometimes the challenge consists<br />

of recognizing the very existence of a supernatural force, fi guring out its powers and motives<br />

and carefully working out boundaries that both sides can respect.<br />

DEVELOPING THE STORY<br />

You have an idea for your story; you know which players’ characters and Storyteller characters<br />

will be involved; you’ve decided what challenge or confl ict the characters will face. Now it’s<br />

time to plan the structure of the story and block out possible scenes. Most importantly, you<br />

need to fi gure out why the characters get involved.<br />

CHARACTER HOOKS<br />

“Hooks” are story jargon for factors that draw a character into a plot. In some games, the<br />

players readily accept that their job is to throw their characters into whatever situation is<br />

presented for them, but a Storytelling game demands a little more attention to the characters’<br />

motivation. Kindred don’t go haring about, possibly risking their unlives, because some mysterious<br />

sixth sense tells them a story has begun. As a Storyteller, however, you possess a vast<br />

arsenal of ways to draw characters into stories. Here are some of the more common sorts:<br />

• <strong>The</strong> Carrot: A character sees a chance to get something she wants. This might be anything<br />

from blackmail information about a Priscus to meeting her favorite writer at a bookstore<br />

signing. <strong>The</strong> character tries to acquire what she wants, so she places herself in the middle<br />

of the story as it begins. For instance, the person who has the blackmail information wants<br />

$10,000 in return, which the character doesn’t have; a fan who’s a mage also comes to the<br />

bookstore, and realizes the character is a vampire.<br />

326<br />

mind’s chapter eye four: theatre: storytelling requiem

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