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Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

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A character must have at least a single dot of Covenant Status in order to gain the benefi ts<br />

of any special abilities of that covenant. In other words, a character must have at least one<br />

dot of Covenant Status (Lancea Sanctum) in order to learn <strong>The</strong>ban Sorcery. Or a character<br />

must have at least one dot of Covenant Status (Invictus) to take advantage of the experience<br />

point break on the Herd, Mentor, Resources and Retainer Merits. If a character leaves a<br />

covenant after learning some of its secrets, he does not lose any of those traits for which he<br />

paid experience points, but he may not learn additional dots of those traits (or additional<br />

dots at that particular price break, as with the Invictus and the Carthians). See p. 116 for the<br />

complete list of which covenants grant which benefi ts.<br />

Covenant Status is unique in that a character may, on occasion, have more than one form<br />

of it. This occurs almost exclusively at low levels, where a character is beneath the notice of<br />

most other members of his covenants. A character may never have more than three dots<br />

total in Covenant Status among multiple covenants. A double-agent, for example, might take<br />

two dots worth of Covenant Status (Carthians) and a single dot of Covenant Status (Lancea<br />

Sanctum), representing the character’s true allegiance to the Carthians as well as the fact that<br />

he’s in on the ground fl oor of the Lancea Sanctum so that he can feed information back<br />

to his Carthian fellows. A character may even have a single dot of Covenant Status in three<br />

different covenants. Perhaps he’s somewhat accomplished in each, but has yet to determine<br />

where his true loyalties lie. Naturally, a character with Status in only one Covenant is not<br />

beholden to the three-dot limit.<br />

A character with dots in Covenant Status through multiple factions does indeed gain access<br />

to those covenants’ special benefi ts. Covenants expect certain contributions of their members,<br />

however, and if other Kindred fi nd out that the vampire in question is playing multiple sides<br />

against the middle, he might see that Status vanish in a single night when he’s called upon to<br />

account for his treacheries. Such is also the reason that cumulative Covenant Status is limited<br />

to three dots. By the time a character gains a certain degree of Status in a single covenant, he<br />

sticks out like a sore thumb if he turns up among another covenant’s members. (An exception<br />

to this might occur if a character is truly some sort of deep-cover agent or other mole,<br />

but that circumstance is best handled at the Storyteller’s discretion).<br />

Like Clan Status, Covenant Status is not so specifi cally tied to certain titles. It is more a<br />

notion of an individual’s accomplishments. A Lancea Sanctum Priest, for example, has a<br />

greater title than, say, a noted ethicist of the covenant, but that ethicist might have written<br />

numerous treatises on the state of undeath and the soul, according her more esteem among<br />

her peers than the Priest who rides solely on the weight of her title.<br />

• <strong>The</strong> character is known to a select subset of the clan/covenant — a spy<br />

network, perhaps.<br />

•• <strong>The</strong> majority of the clan/covenant in the city recognizes the character’s<br />

face and can recall her exploits.<br />

••• <strong>The</strong> character’s deeds are known to all in the local covenant, even in other<br />

nearby cities; many members of other covenants recognize her face.<br />

•••• Word of the character’s exploits has traveled far, and her name is known<br />

in cities around the country.<br />

••••• <strong>The</strong> character’s name and face are synonymous with her clan/covenant;<br />

her exploits are taught to new members of the clan/covenant.<br />

Status can serve as a mixed blessing, however. Those who enjoy the most might be able<br />

to use it to their advantage, but they are also visible targets for their enemies. High levels of<br />

Status make it almost impossible to pass unnoticed by those even remotely familiar with a<br />

particular group, even while they open doors that would otherwise remain closed.<br />

134<br />

chapter two: character

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