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Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

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their Cloak to an individual who has already Cloaked himself, the second layer of invisibility<br />

adds no additional successes and doesn’t need to be pierced in addition to the fi rst Cloak.<br />

• TOUCH OF SHADOW<br />

This fi rst power of Obfuscate allows the vampire to conceal small items, either in her grasp or on<br />

her person. If she is skilled enough, even a thorough search fails to turn up a hidden object.<br />

A prominent card marked “Touch of Shadow X” should be attached to any item hidden<br />

with this Discipline, where the X is the number of successes obtained on the test to hide<br />

the item. Other information such as the user’s total dots of Obfuscate or test pool may be<br />

included at the Storyteller’s discretion, to facilitate easy testing later on. Multiple uses of this<br />

Discipline do not add to the number of successes required. Only the most recent use of the<br />

Discipline applies.<br />

Cost: —<br />

Test Pool: Wits + Larceny + Obfuscate<br />

Action: Instant<br />

Draw Results<br />

Failure: <strong>The</strong> attempt fails.<br />

Success: <strong>The</strong> character can hide a single object from sight, unless someone is actively<br />

searching for that specifi c item. Indeed, “specifi c” is very literal here. A character looking<br />

for “an Obfuscated book” does not fi nd it, though she does if she’s looking for “the Ordo<br />

Dracul Kogaion’s handwritten and leather-bound copy of 17th-century rituals” and has seen<br />

it before.<br />

<strong>The</strong> player must declare which specifi c item is concealed and the power must be invoked<br />

separately for each item.<br />

If the draw succeeds, the item goes undetected. Perhaps a careful search such as a thorough<br />

pat-down or close examination reveals it, along with a Wits + Composure draw, successes<br />

from which must exceed those drawn for the activation of the power. As with all Obfuscate<br />

abilities, a character with Auspex might be able to see through Touch of Shadow, though he<br />

would still have to fi nd the object normally if it were inside a pocket or otherwise physically<br />

concealed from view as well.<br />

Once the character does anything to draw attention to the object — such as deliberately<br />

showing it to someone or using it to attack or threaten another character — Touch of Shadow<br />

immediately ends. If someone successfully detects the item, he can point it out to others. A<br />

Wits + Composure draw is made for each such person, and successes achieved must exceed<br />

those acquired in the Wits + Larceny + Obfuscate draw made for the Discipline user. If an<br />

onlooker’s successes aren’t high enough, he still doesn’t recognize the item, even when it’s<br />

pointed out.<br />

Note that this power affects only the item in question — it is not intended to hide other<br />

items as a byproduct. A character could not, for example, conceal a mailbox and then hide<br />

behind it or conceal a computer and hide a stake beneath it. <strong>The</strong> mailbox or computer would<br />

indeed be concealed but the character or stake would not.<br />

Once invoked, Touch of Shadow lasts for a scene or until ended prematurely.<br />

Touch of Shadow cannot be used on well-traveled areas such as the main entrance to a<br />

location, a connecting hallway that links a number of rooms throughout the play area, or<br />

the only entrance to a room that a character has just entered in the same scene. In other<br />

words, you can’t lure a target into a room, use Touch of Shadow on the door behind you and<br />

thus trap the target in the room, because their mind knows they had to enter somehow and<br />

refuses to believe the illusion.<br />

186<br />

chapter two: character

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