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Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

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in a number of practical talents. She has seven dots to spend in this category. Alyson puts<br />

two dots each in Brawl and Survival, explaining that her sire took her into the wild early on<br />

and taught her the basics of combat and wilderness lore. She then puts one dot each into<br />

Athletics, Stealth and Weaponry. Maggie still runs with her clan members from time to time<br />

and has also learned when to keep still or move quietly when she must. Alyson says that her<br />

knack for Weaponry comes mostly from her mortal days, when she was fascinated with all<br />

things ancient and used to belong to a medieval re-creation society. She’s a bit rusty, but she<br />

stills remembers the basics.<br />

Finally, Alyson needs to assign four dots to the Mental group. Seeing Peter’s quizzical look,<br />

Alyson explains that although she considered herself quite studious during her breathing days,<br />

most of what Maggie learned turned out to be completely wrong, especially regarding the supernatural.<br />

Maggie has been attempting to re-learn a lot of material, but fortunately her Social<br />

Skills have kept other people from spotting the gaps in her knowledge for the time being. She<br />

puts two dots into Maggie’s Occult Skill, refl ecting what she’s been able to absorb since her<br />

Embrace and her subsequent mystical studies. She’s no rube when it comes to the unnatural,<br />

but she’s still got a lot to learn. She puts another dot into Academics, refl ecting the incidental<br />

forays into history, theology and sociology that Maggie has taken in the course of her lessons.<br />

She’d like it to be a little higher, since Maggie was pretty scholarly in life, but reconciles it with<br />

the knowledge that Maggie has let her other pursuits lapse in favor of her Occult leanings. Her<br />

last dot goes into Investigation, which Alyson sees as a combination of Maggie’s new vampiric<br />

senses and her natural curiosity more than any kind of formal training.<br />

STEP FOUR: SKILL SPECIALTIES<br />

Now that Alyson has assigned Maggie’s Skill dots, she needs to decide where to place her<br />

three Skill specialties. Glancing over the Skills she has chosen, she singles out Occult, Academics<br />

and Persuasion as the most refi ned. Focusing on Occult fi rst, Alyson decides that Maggie<br />

has devoted a lot of time to Celtic mystical traditions. This, indeed, will be the framework<br />

for her new belief system, so she notes “Celtic Mysticism” for her Occult specialty. Likewise,<br />

Maggie has also done a lot of mundane research on the lives and epics of the ancient Celts,<br />

so she makes that her specialty in Academics as well. Regarding Persuasion, Alyson thinks<br />

for a while, and then suggests “Religious Oratory” as her specialty, explaining that Maggie is<br />

normally very convincing, but when she’s speaking from her faith, she’s even more compelling.<br />

Peter looks over these choices and approves them, and Alyson moves on to the next step.<br />

STEP FIVE: VAMPIRE TEMPLATE<br />

Since Peter is allowing his players to choose the circumstances of their Embrace, Alyson now<br />

has to decide what clan and covenant Maggie will belong to. Starting with her clan, Alyson thinks<br />

about choosing Clan Mekhet for Maggie, fi guring it would suit her mystical studies very well,<br />

but instead settles on Clan Gangrel, deciding to focus more on her character’s primal passions<br />

and the deep-rooted sense of self-reliance that has driven her throughout her life and unlife.<br />

Next it’s time to think about her covenant, or where Maggie fi ts into Kindred society. At fi rst<br />

she thinks about the Ordo Dracul — their teachings about vampiric evolution appeal to some<br />

of her character’s beliefs — but on closer inspection, she decides that the pagan mysticism of<br />

the Circle of the Crone fi ts Maggie even better. Aware that all too many games suffer from a<br />

very muddled idea of what is really Celtic, much less Celtic mythology, Alyson assures Peter<br />

that she’ll do her homework and make sure Maggie is no stereotype. She has already settled<br />

on the fact that as her chosen face of the Crone, Maggie will venerate Morrigan, a powerful<br />

Celtic goddess, so Alyson resolves to do the requisite research to speak on the subject with<br />

some authority, or at least enough to sound convincing in game.<br />

124<br />

chapter two: character

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