07.01.2013 Views

Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

chapter one: society torpor of the • damned staking<br />

251<br />

draw (if he has that Discipline) at a -2 penalty. If he recognizes trouble, a Humanity draw<br />

is made for the vampire to rouse himself. If the disturbance is at night, a successful draw<br />

means the character wakes completely. During the day, the character can stay awake for one<br />

turn per success drawn.<br />

<strong>The</strong> player can also make extended Humanity draws to prolong the character’s period of<br />

activity (see p. 265). <strong>The</strong> character achieves full wakefulness if the player accumulates fi ve<br />

successes in the extended action, but the character falls asleep again if the player fails any of<br />

these draws. (This is the same as the normal system for a character to wake up during the<br />

day, but under more challenging circumstances for rousing from voluntary torpor rather<br />

than from normal sleep.)<br />

Note that no Vitae is spent upon waking from torpor, as it is upon waking from a day’s sleep.<br />

STAKING<br />

Finally, a vampire enters torpor when a wooden stake penetrates his heart. Only wood has<br />

this effect. Rods of metal, plastic or other substances can damage the vampire by piercing the<br />

heart, but only wood induces torpor. Kindred mystics offer a number of religious and occult<br />

theories for why wood has this power. Most Kindred simply accept it as a fact of unlife.<br />

Driving a stake through a vampire’s heart is extraordinarily diffi cult. <strong>The</strong> feat requires a<br />

melee or ranged attack with the stake. In combat, the attacker suffers a -3 penalty to strike so<br />

precisely. <strong>The</strong>n the attacker must infl ict at least three points of lethal damage for the stake to<br />

actually thrust through the vampire’s body and into the heart. <strong>The</strong> staked vampire immediately<br />

collapses into torpor, appearing stone dead for all that a mortal could tell.<br />

A staked vampire remains in torpor indefi nitely. <strong>The</strong> Kindred awakens only when someone<br />

or something removes the stake from his heart. An unwary mortal might remove the stake<br />

from what looks like a mummifi ed corpse. A rat might gnaw at the stake enough to dislodge<br />

it, or termites might eat the stake away completely. Until something like this occurs, however,<br />

the vampire sleeps.Characters that seek to avoid Humanity loss by simply torporing or staking<br />

characters indefi nitely are effectively committing murder, since they are destroying the<br />

consciousness of another sentient being without any chance for recourse. <strong>The</strong> same Humanity<br />

tests should take place if a character tries to dispose of another vampire in this fashion,<br />

a murder by any other name.<br />

EFFECTS OF TORPOR<br />

During torpor, a vampire’s body seems utterly inert. Over the decades, it slowly shrivels in<br />

on itself until it seems like a mummifi ed corpse. This happens more quickly if the character<br />

lacks the Vitae to heal all the damage he suffered when forced into torpor. A vampire starved<br />

into torpor looks withered already.<br />

<strong>The</strong> vampire dreams slowly during torpor. <strong>The</strong>se dreams tend to refl ect the Kindred’s state of<br />

mind when he entered torpor. If he slumbered willingly, his dreams remain largely peaceful, if<br />

not particularly sensible. If the Kindred entered torpor during a struggle (as is often the case),<br />

his dreams are full of wrath and terror. His mind can stay frozen on one thought or emotion for<br />

centuries. Kindred might awaken obsessed with Kindred or kine who became dust long ago.<br />

<strong>The</strong>n there’s the culture shock. Most of the world has changed more in the last century<br />

than it did in the previous thousand. Kindred who awaken from centuries of torpor often<br />

seem out of their minds, just because they are so out of touch with the modern world.<br />

Decades or centuries of torpid dreaming scramble a Kindred’s memory. Events from his<br />

past lose order. Fantasies and nightmares from dreams mix into real memories, so a vampire<br />

cannot tell which is which. Did he really hear two Primogen plotting against him — or was<br />

that just what he feared was happening? Did unbound Kindred really destroy his hated sire,

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!