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Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

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chapter one: society of the diablerie<br />

damned 223<br />

Success: <strong>The</strong> character continues to draw the soul of the fallen Kindred into his own.<br />

After all of a victim’s Vitae has been taken, but before all successes are achieved in consuming<br />

the subject’s soul, a diablerist in possession of his faculties can cease to feed at any time<br />

and allow the victim to reach Final Death in (relative) peace.<br />

Upon diablerie’s completion, the Humanity of the diablerist drops by one automatically.<br />

He also gains the benefi ts and drawbacks described here. A diablerized Kindred crumbles to<br />

ash immediately, regardless of how old her body actually was upon the Amaranth.<br />

BENEFITS OF DIABLERIE<br />

If the diablerized vampire had a higher Blood Potency than the Kindred committing the<br />

Amaranth, the diablerist’s Blood Potency immediately increases by one. Blood Potency increases<br />

by only one, regardless of the difference between the vampires’ Blood Potencies. This<br />

increase need not be paid for with experience points, though it still must be properly verifi ed<br />

and recorded by a member of the Storytelling staff.<br />

In consuming the fallen Kindred’s soul, the diablerist actually consumes some of her<br />

knowledge as well. <strong>The</strong> diablerist acquires a single dot of either a Skill or a Discipline that<br />

the diablerized vampire possessed at a higher level than the diablerist does. This adds to the<br />

diablerist’s dots in that Skill or Discipline, even if he didn’t have any dots at all in the Skill<br />

or Discipline before. For example, if a neonate with Obfuscate 3 diablerizes an elder who<br />

has Obfuscate 2, the neonate may not take an additional dot of Obfuscate. He already knows<br />

more than the elder with regard to that Discipline. <strong>The</strong> diablerist may not take a dot in a<br />

bloodline’s unique Discipline unless he is also a member of that bloodline (see p. 373). Also,<br />

a diablerist may not exceed the trait maximum imposed by his Blood Potency (although if<br />

that Blood Potency now increases to a level that allows a higher level of those traits, he enjoys<br />

the benefi t of that newly raised Blood Potency when deciding which dot of what to acquire).<br />

This increase need not be paid for with experience points, though again it must be verifi ed<br />

by the Storytelling staff.<br />

It should be noted that the only benefi t to diablerizing a vampire of lower Blood Potency<br />

is acquiring an extra dot in a Discipline or Skill. All of the detriments still apply, however.<br />

DRAWBACKS OF DIABLERIE<br />

As noted prior, when a vampire commits diablerie, his Humanity decreases by one automatically.<br />

<strong>The</strong> Humanity draw that follows this loss to check for a derangement occurs<br />

normally; see p. 260.<br />

A vampire committing the Amaranth risks blood addiction as normal when he consumes<br />

his fallen foe’s Vitae and soul. See p. 220 for more information on blood addiction. This<br />

risk isn’t redundant — the vampire need not check for addiction right as he tastes his victim’s<br />

Vitae and then again as it turns into diablerie.<br />

Finally, the act of Amaranth stains the diablerist’s own soul upon its commission. <strong>The</strong><br />

character’s aura acquires telltale black veins that reveal her crime to those who can scrutinize<br />

such things (see p. 161). <strong>The</strong>se black veins remain in the diablerist’s aura for one year per<br />

dot of Blood Potency the victim possessed. This time is cumulative; a vampire who diablerizes<br />

two Kindred of Blood Potency 6 has veins in his aura for 72 months. If a character diablerizes<br />

his victims months apart, the additional months add on to the end of last. For example,<br />

if a Kindred diablerizes a vampire of Blood Potency 4 and a year later diablerizes a vampire<br />

of Blood Potency 5, the black veins appear in her aura for 42 months following the second<br />

diablerie — or perhaps even longer, if she keeps to her wicked ways and diablerizes again.

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