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Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

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Streetwise (test pool 5) — Homeless people develop an intimate knowledge of who and what<br />

goes on in their territory, mostly as a matter of personal survival. With the right incentive,<br />

they can be persuaded to share what they’ve observed.<br />

COMBATANTS<br />

<strong>The</strong> following are examples of combatants whom your principal characters might come up<br />

against at one time or another during a story.<br />

ROGUE GHOUL<br />

Quote: “You can give me what I need or I can take it from you. It’s your choice.”<br />

Background: <strong>The</strong> rogue ghoul knows what it’s like to serve a vampiric regnant as a thrall<br />

— and she’s had enough. Somehow, she escaped thralldom to her master and made it out on<br />

her own. <strong>The</strong> problem is, she’s addicted to or dependent on what being a ghoul does to her.<br />

As such, she’s taken to a lonely path. She seeks out vampires, either to slay them or barter<br />

with them, but always to take their Vitae for her own use. She’s savvy and quick and more<br />

than a little paranoid, but that’s what her path demands.<br />

Description: <strong>The</strong> rogue has a haunted, hunted look about her. She might go days without<br />

a shower, or even longer without access to a mirror. She spends her life hunting vampires,<br />

but knows she is weaker than her prey, and she looks it. While she’s not frail by any means,<br />

she’s no match for a vampire in a fair fi ght, so she skulks about the shadows and dresses<br />

the part.<br />

Quick Costume: Durable clothing, equipment, fatigued makeup.<br />

Storytelling Hints: <strong>The</strong> rogue ghoul’s story hooks are as broad as one might expect<br />

a soldier of fortune’s to be. She’s probably under Lextalionis in at least one domain, so<br />

helping her probably means courting disaster in more ways than one. Still, she probably<br />

knows a great deal about individual Kindred and travels more than most vampires do,<br />

so she might have news of outside territories and domains. Is her information worth the<br />

danger, though?<br />

Attributes: Intelligence 2, Wits 3, Resolve 4, Strength 2, Dexterity 2, Stamina 4, Presence 2,<br />

Manipulation 2, Composure 2<br />

Skills: Brawl 2, Crafts 3, Drive 2, Investigation 1, Larceny 1, Persuasion 2, Stealth 3, Streetwise<br />

1, Survival 2, Weaponry 2<br />

Merits: Resources 2<br />

Willpower: 6<br />

Morality: 6<br />

Virtue: Prudence<br />

Vice: Pride<br />

Initiative: 4<br />

Defense: 2<br />

Speed: 9<br />

Vitae/per Turn: 4/1 (this is just Vitae usable for the ghoul’s Disciplines; it does not represent<br />

the entirety of the blood in her body)<br />

Weapons/Attacks:<br />

Type Damage Size Special Test Pool<br />

Stake 1 (L) 1 Must target heart 1<br />

Armor: None<br />

Health: 9<br />

Disciplines: Auspex 1, Vigor 3<br />

352<br />

mind’s chapter eye four: theatre: storytelling requiem

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