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Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

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addiction 221<br />

aura veins 96-97, 223<br />

bloodlines 223, 366<br />

Golconda 224<br />

Humanity cost 241<br />

system 222-223<br />

Disciplines 120-121, 151-215<br />

Animalism 154-158<br />

animated corpses as targets 207<br />

Auspex 158-166<br />

basic system 151<br />

blood ties bonus 228<br />

bloodline 372, 373<br />

Celerity 166-167<br />

clan (in and out) 151<br />

Coils of the Dragon 208-210<br />

creation 373-380<br />

Crúac 197development<br />

of new 280-281<br />

Devotions 210-215<br />

Dominate 167-175<br />

experience cost 121<br />

gained from diablerie 223<br />

in character creation 116<br />

ghouls 235-236<br />

learning bloodline ones 373<br />

Majesty 175-181<br />

maximums 128<br />

Nightmare 181-185<br />

Obfuscate 185-192<br />

Protean 192-<br />

Resilience 195-196<br />

standard damage 379<br />

standard durations 379-380<br />

<strong>The</strong>ban Sorcery 203-208<br />

Vigor 196-197<br />

vs. a Sovereignty user 181<br />

disease 247-248<br />

domain 23-25, 34-35, 93<br />

changing 284<br />

confl ict 36<br />

deference within 95-96<br />

dependent 24, 35<br />

Ordo Dracul ascendancy and 292<br />

Prince vs. Regent 36<br />

restriction within 29<br />

social groups as 35<br />

tenurial 34-35<br />

unconventional 35<br />

visiting 283-284<br />

Dominate 167-175<br />

• Command 169<br />

•• Mesmerize 170<br />

••• <strong>The</strong> Forgetful Mind 171-172<br />

•••• Conditioning 172-174<br />

••••• Possession 174animated<br />

corpses as targets 207<br />

conditioned subjects 172<br />

eye contact 168-169<br />

multiple directives 170<br />

Vinculum and 168<br />

vs. shapechangers 168<br />

downtime, handing off<br />

actions with Animalism 156<br />

Dracula 17, 72, 75, 78, 88<br />

dragon lines see wyrm’s nests<br />

Dragon’s Tail 76-77<br />

Dragon’s Tongue 76<br />

draugr 259<br />

Dread (Nightmare ••) 182-183<br />

dreams in torpor 40<br />

drugs 246<br />

effective City Status 283-284<br />

elders 336-337<br />

electricity damage 246-247<br />

Elysium 20-21, 29, 37<br />

Master of 34<br />

Embrace 10<br />

blood addiction and 221<br />

other supernaturals 236<br />

tainted 368-369<br />

Willpower cost 241<br />

eminence 290-294<br />

benefi ts 292-294<br />

bonus 290-291<br />

calculating 290<br />

rival benefi ts 294<br />

Entrancement (Majesty •••) 178<br />

eternity, fog of 39-40 41<br />

Exhaust the Beast (3rd Coil of the Beast) 210<br />

experience costs 121<br />

Carthian cost reductions 116<br />

Clan or Covenant Status 284<br />

for ghouls 236<br />

for Coils of the Dragon 209<br />

Invictus cost reductions 116<br />

starting 117-118<br />

to regain Humanity 263-264<br />

eye contact<br />

Animalism and 154<br />

Dominate and 168-169<br />

effect of Conditioning 172<br />

<strong>Eye</strong> of the Beast (Nightmare •••) 183-184<br />

Familiar Stranger (Obfuscate ••••) 188-191<br />

favored Attributes 116<br />

fealty oaths 60<br />

fear frenzy see Rötschreck<br />

feeding 98-99, 230-233<br />

Blood Price and 201<br />

bulimia and 270<br />

effects on victim 232<br />

Herd 99, 131<br />

in the Rack 100<br />

limitations 128<br />

restrictions 30<br />

system 230-232<br />

vessel 98-99<br />

feeding grounds 101<br />

Feeding the Crone (Crúac •••••) 202<br />

Feral Whispers (Animalism •) 155<br />

feudalism 23-25, 27<br />

subinfeudation 34-35<br />

Fighting Styles 194, 202<br />

Final Death 243<br />

fi re 243, see also Rötschreck<br />

fi rearms damage 242<br />

First Estate see Invictus<br />

First Tradition see Masquerade<br />

fog of eternity 39-41<br />

forced revival 252<br />

Forgetful Mind (Dominate •••) 171-172<br />

founding a bloodline 366-369

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