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Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

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properties of the blood • waking up • counterfeiting chapter life • one: physical society augementation<br />

of the damned 219<br />

USING BLOOD RESPONSIBLY<br />

Please remember that <strong>The</strong> <strong>Requiem</strong> is just a game. No actual bloodletting or blooddrinking<br />

of any kind should ever occur during play. Likewise, no quantity of real blood<br />

should ever be brought to the game in any sort of container, even as a prop. Such<br />

practices are not only highly disturbing to onlookers, but pose a health risk as well.<br />

Lastly, be aware that excessively bloody makeup or costuming may cause bystanders<br />

to summon the authorities. Even if used well out of sight of non-players, fake blood<br />

can still stain costuming, carpeting, props and other essentials, so make sure to apply<br />

and monitor it very carefully.<br />

WAKING UP<br />

A vampire expends one Vitae in the course of his daily slumber. If a Kindred falls asleep<br />

without any Vitae in his body (an unlikely event, but it could happen), he enters a longer<br />

torpor for a duration set by his Humanity and Blood Potency, just as if he had lost all his<br />

Health points to lethal damage. See the rules for torpor that follow.<br />

For accounting on the character sheet, mark off the Vitae when the character awakens.<br />

Usually, the Vitae is counted as being spent at nightfall, the normal time for vampires to rise.<br />

If a Kindred forces herself to wake up during the day, the character must expend a Vitae. If<br />

the vampire lets herself sleep again before night falls, she expends another Vitae when she<br />

rises again that evening.<br />

COUNTERFEITING LIFE<br />

Although vampires are dead, they can imitate some of the things that living people do. <strong>The</strong><br />

Damned know this process as “the blush of life.” A Kindred can force Vitae into his outer<br />

tissues to give his skin a lifelike fl ush, or to force his heart to beat and his lungs to inhale and<br />

exhale in a normal rhythm. Kindred who want to engage in sexual intercourse — perhaps to<br />

feed upon a suitably distracted mortal vessel, or perhaps for simple pleasure — can force blood<br />

to the appropriate section of anatomy as well.<br />

Normally vampires vomit up any food or drink they consume immediately. If a Kindred<br />

wishes to consume food or drink, her player must spend a Vitae. This is in addition to the<br />

“blush of life” a character may have already paid during the scene, though a character need<br />

not invoke the blush of life to be able to consume food. At the end of the scene, the character<br />

noisily, messily and bloodily eliminates the consumed matter by way of regurgitation, so it’s<br />

best to make sure that no one’s around to see the Kindred afterward.<br />

Imitating the appearance and functions of life or the ability to consume food for one scene<br />

costs a character one Vitae, and both expenditures are refl exive.<br />

Players whose characters employ the blush of life may forgo applying makeup to portray a<br />

suitably vampiric countenance, since they can pass for human at casual inspection. Indeed,<br />

some troupes may even require players to have their characters spend Vitae on the blush of life<br />

if they do not wear some sort of vampiric makeup, to balance things with the other players<br />

who made the effort to look appropriately undead.<br />

PHYSICAL AUGMENTATION<br />

A vampire can call upon his Vitae to enhance his muscular power, speed and agility, or<br />

ability to withstand harm. In rules terms, for each Vitae the player expends, he adds two<br />

points to one Physical test pool — one based on Strength, Dexterity or Stamina. This boost<br />

lasts for one turn and is a refl exive action, ignoring Initiative. Enhancing Attributes with

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