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Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

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animalism<br />

Storytellers are advised to remember that due to its reliance on nonhuman targets, this<br />

Discipline can be diffi cult to capture in live-action play. <strong>The</strong>y are encouraged to work with<br />

players whose characters possess this Discipline in order to make sure they feel it was a<br />

worthwhile acquisition. Animalism is a very potent Discipline, but one that’s easy to lose in<br />

the shuffl e of live-action play. Both players and Storytellers should try to strike a balance of<br />

making it useful without overly favoring it.<br />

• FERAL WHISPERS<br />

<strong>The</strong> Kindred with this ability has learned to understand the lesser creatures that surround her,<br />

and to speak with them and make herself understood. It is the foundation upon which all other<br />

Animalism abilities are built, for there can be no obedience without understanding. <strong>The</strong> vampire<br />

must initiate eye contact with the animal in question. Doing so forges a strong empathic bond<br />

between Kindred and beast, allowing communication. This contact is at least partially mental. <strong>The</strong><br />

vampire may either whisper to the animal in a human language, or she may choose to hiss, bark,<br />

chirp or make whatever sounds the animal might use to express itself. (Some Kindred prefer the<br />

latter, feeling that it joins them more closely with the animal in question, though many others<br />

deride them for it and consider the practice vulgar.) <strong>The</strong> animal, in turn, might make some sort of<br />

noise while responding. <strong>The</strong> precise nature of the sound is irrelevant, as the meaning is conveyed<br />

mostly via the empathic link. Most animals instinctively respond quietly when answering Feral<br />

Whispers, unless the situation is a very tense or violent one. <strong>The</strong> Kindred must maintain either<br />

eye contact or a constant dialogue with the animal. If she fails to do so for even a single turn, the<br />

link is broken and she must reinitiate contact if she wishes to speak further.<br />

Because Feral Whispers requires initial eye contact, animals that cannot see cannot be affected.<br />

Additionally, the simpler or less intelligent the animal is, the more diffi cult it is to link with it.<br />

Mammals, raptors and certain large reptiles are relatively easy to communicate with; insects,<br />

invertebrates and most fi sh are very nearly impossible. While most uses of Feral Whispers require<br />

a member of the Storytelling staff to portray the animal in question, it is also possible that Feral<br />

Whispers may appear as a task card as well, representing that there are animals in the vicinity that<br />

Kindred with this Discipline can communicate with in order to learn relevant information.<br />

Note that while Feral Whispers makes sure that the animal communicates with the vampire,<br />

it does not compel the creature to obey commands or perform tasks. Further, the nature of<br />

the information conveyed by the animal depends largely on its intelligence and awareness. A<br />

cat might be able to explain that a large number of humans scared it out of a nearby building,<br />

but it’s unlikely to understand questions such as, “Was one of them wearing a green baseball<br />

cap?” or to have any real concept of numbers. When in doubt, always assume that an animal<br />

does not understand an abstract concept.<br />

Cost: —<br />

Test Pool: Manipulation + Animal Ken + Animalism<br />

Action: Instant<br />

Roleplaying: Initial eye contact and then conversation, possibly also making appropriate<br />

animal noises.<br />

Draw Results<br />

Failure: Failure indicates that the character cannot communicate with the animal.<br />

Success: Success indicates that the character can fully communicate with the animal, to<br />

whatever degree it is capable.<br />

•• OBEDIENCE<br />

Having mastered the ability to commune with beasts, the Kindred’s connection with his<br />

own feral nature now allows him to command them as well. No longer need he beg, threaten<br />

or cajole animals into doing his will. He demands, and they obey as best they can.<br />

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