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Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

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ascendant covenants benefi chapter ts one: • eminent society of clan the benefi damned ts<br />

293<br />

Sometimes the most useful invitations, however, are to the sorts of soirees where emotions<br />

run high, intoxicants fl ow freely and no one is likely to notice a bit of indiscretion in a<br />

dark corner. If the Daeva are eminent, Succubi are never considered without a ready source<br />

of blood in their home city and require no tests to hunt to full capacity during downtime.<br />

Unless a Daeva character is under particular pressure, she begins a session of play with her<br />

full capacity of Vitae.<br />

One game session per month, a player of a Daeva character may also send her character<br />

out of play for a full hour and return with her maximum capacity of Vitae. <strong>The</strong> character<br />

must not be followed or otherwise molested for this effect to function and the player must<br />

stay out of the game for a full hour.<br />

• Clan Gangrel: When the clan is eminent, the Gangrel effectively turn their combination<br />

of human wariness and animal cunning toward the games of politics. This makes it very diffi<br />

cult to trap, surprise or isolate them in Kindred society. <strong>The</strong> Prince, the Master of Elysium,<br />

nor anyone else can strip a Gangrel of her fi nal dot of City Status. <strong>The</strong> Prince can still call a<br />

blood hunt, however. What’s more, any attempt to gain all but the most obvious and public<br />

information about a Gangrel through use of the Animalism Discipline fails automatically.<br />

Once per month, a Gangrel’s player may ask the Storyteller if a situation his character is about<br />

to enter appears to be a trap. Only direct attacks or uses of supernatural powers targeted at the<br />

Gangrel are detected as “traps” for the purpose of this benefi t. Attempts to lure the Gangrel<br />

into a socially scandalous situation are not detected, for example, nor are meetings that are<br />

designed to weaken the Gangrel politically.<br />

• Clan Mekhet: When the Mekhet are eminent, the Shadows’ knowledge of secrets and<br />

sharing of useful information achieves a high. Each resident Mekhet receives a number of<br />

free information snippets about other members of the domain equal to her City Status. <strong>The</strong><br />

player should ask for this information from a Storyteller. This information is restricted to a<br />

subject’s dots in certain social Merits: Resources, Status (each type counts as a separate snippet),<br />

Herd and Retainer. A Mekhet can learn a character’s dots in Clan Status or Covenant<br />

Status, even if the Mekhet isn’t part of the clan or covenant in question.<br />

Example: Elijah is a Mekhet with City Status 3 and his clan is eminent this month. He learns the<br />

Lancea Sanctum Status of a zealot who has made his existence hell, the wealth (Resources dots) of his<br />

Ventrue ally Javier, and the Nosferatu Status of Javier’s enforcer Cross. All this could be very useful<br />

information, indeed.<br />

• Clan Nosferatu: When his clan is eminent, the Nosferatu Priscus may use his clout to<br />

force a single other Priscus to abstain from voting in any matter to be settled by the assembled<br />

Prisci (such as naming a Harpy). A Nosferatu recognized as a Primogen may do the same in a<br />

meeting of the Primogen council. Refusal to abstain is a sin against the city (see p. 289) and<br />

usually results in punishment from the Harpy or Prince. This ability can be used only once<br />

per targeted Kindred per meeting.<br />

In addition, the city’s Nosferatu gain effective regency over the sewer system, so any clan<br />

member may travel unseen to most urban locations, as well as safely go to ground from most<br />

city locations. <strong>The</strong> Nosferatu Priscus may extend this free passage to any number of Kindred<br />

from other clans in the domain, but must do so explicitly and in such a way as the rest of<br />

the clan is aware of it. Nosferatu (but not other allowed Kindred) automatically succeed in<br />

feeding attempts in the sewers during downtime (so long as they feed on animals or mortals),<br />

but not during a game.<br />

• Clan Ventrue: When his clan is eminent, the Ventrue Priscus may demand to change<br />

the vote of another Priscus in any Prisci votes. A Ventrue Primogen may do the same on<br />

the Primogen council. Refusal to change one’s vote is a sin against the city (see p. 289) and

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