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Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

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154<br />

Note, however, that such protection doesn’t apply when no contested draw is<br />

allowed against the power in question. Say the Storyteller draws to determine the<br />

effects of a witch’s spell cast on your vampire, and the rules say your character’s Resolve<br />

is simply subtracted from that pool. In that case, your vampire’s Blood Potency is not<br />

subtracted from the pool. Since no contested draw is involved to fi ght off the power,<br />

your character’s Resistance Attribute alone applies as a test pool penalty.<br />

Be prepared! Just as vampires get special defenses against the powers of other<br />

supernatural entities, so too do those beings get extra benefi ts against vampire<br />

Disciplines. When Disciplines are combated with contested draws, creatures such<br />

as werewolves and mages get special test pools based on their own otherworldly<br />

nature. <strong>The</strong>ir extra protection is addressed in <strong>The</strong> Forsaken, <strong>The</strong> Awakening and<br />

other Storytelling games.<br />

ANIMALISM<br />

Although most look human, all the Kindred conceal within them a feral predator, a Beast<br />

that divides all others into only two categories: threat or prey. Some Kindred feel their affi nity<br />

with the animals of the world, and their connection with their own animalistic nature<br />

to a greater degree than others. <strong>The</strong>se Kindred often develop the Discipline of Animalism,<br />

which allows them to bond with the beasts — and the Beasts — around them. <strong>The</strong>y can not<br />

only commune with lower creatures, but project their will upon them, forcing them to obey.<br />

As the Kindred gain power, some develop the ability to join with animals or to infl uence the<br />

Beast lurking with their own souls or the souls of other vampires.<br />

Most Kindred are repellent to animals. Lesser creatures grow agitated in the presence of<br />

the undead and normally fl ee the scene (or, in some cases, attack the vampire in question).<br />

Kindred who possess Animalism are a very different story. Animals are often attracted to<br />

such Kindred, and their presence is soothing even to restless beasts.<br />

Unless otherwise noted, other sentient, supernatural beings such as shapechangers who<br />

have animal form or who can assume animal form are not affected by Animalism. <strong>The</strong>ir intelligence<br />

makes them the purview of the Dominate Discipline. <strong>The</strong>refore, a Ventrue can try<br />

to ply his will on a werewolf — even a werewolf in wolf form — by using Dominate. Similarly,<br />

Animalism is useless on another vampire who assumes wolf or another bestial form. Animalism<br />

is of no avail to the vampire in regard to such intelligent beings.<br />

Note that any Animalism power that requires eye contact is made more diffi cult if the subject<br />

does not stand still or is not otherwise immobilized. If the animal in question moves about,<br />

the draw to initiate the relevant power suffers a -1 penalty in addition to all others listed.<br />

2.3 — OPTIONAL MODIFIERS FOR ANIMALISM<br />

Modifi er Situation<br />

+1 <strong>The</strong> animal is a predatory mammal (wolf, cat, insectivorous<br />

bat).<br />

+1 <strong>The</strong> character is able to assume the same animal form via the<br />

Protean Discipline as the creature with which he tries to communicate<br />

(though he need not actually make the transformation).<br />

+1 <strong>The</strong> character attempts to communicate with an animal in its<br />

“native tongue” by hissing, squeaking or what have you (assuming<br />

the player is willing to attempt to roleplay such actions).<br />

— <strong>The</strong> animal is another sort of mammal, a predatory bird or a<br />

large reptile (rat, owl, alligator).<br />

-1 <strong>The</strong> animal is another sort of bird or a small reptile (pigeon,<br />

snake).<br />

-3 <strong>The</strong> animal is an insect or fi sh.<br />

chapter two: character

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