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Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

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•••• TELEPATHY<br />

At this level of advancement of one’s extrasensory perceptions, a vampire may project his<br />

consciousness into a nearby individual’s mind. Doing so creates a mental link whereby the<br />

Kindred can communicate silently or even scan the surface of the target’s subconscious.<br />

<strong>The</strong> user senses any thought picked up as a voice inside his own mind, and the data can<br />

hardly be considered unobtrusive. Nevertheless, this power has the potential to be one of<br />

the most potent of the abilities in any vampire’s mystical arsenal. With enough practice, a<br />

vampiric telepath can uncover nearly any secret from any sentient being around him.<br />

Telepathy is most effective on the mortal mind. When used on ordinary people, the<br />

character can maintain a link as long as he keeps concentrating, and as long as the mortal<br />

target does not leave his line of sight for more than moment or two. Trying to breach the<br />

supernatural mind, however, is a more diffi cult prospect. A given link is good only for<br />

the moment and must be reestablished each time the character wishes to send or dig for<br />

thoughts.<br />

Telepathic messages are assumed to use the character’s “voice” unless the player specifi cally<br />

chooses (and announces) that her character is communicating in a totally “neutral” tone. A<br />

vampire cannot imitate another person’s “voice” telepathically. Targets of “neutral” telepathic<br />

messages are aware that their mind is being contacted, but they can’t automatically identify<br />

who is doing it. Note that a vampire reading a target’s mind instead of sending messages is<br />

assumed to be neutral, since she is merely reading instead of communicating.<br />

Cost: None for a mortal; 1 Willpower for a supernatural subject unless the supernatural<br />

subject is willing. To be willing, a supernatural must be aware that Telepathy is about to<br />

be established.<br />

Test Pool: Intelligence + Socialize + Auspex – subject’s Resolve<br />

Action: Instant.<br />

Roleplaying: Telepathic communication is best simulated through passing notes marked<br />

“Telepathy” or sending text messages or other already private means of communication.<br />

If necessary, the player may place two fi ngers to their temple, announce “Telepathic message,<br />

” and then ask the questions they want answered or say what they<br />

want the target to receive. Regardless, all other characters present should ignore these<br />

communications.<br />

Draw Results<br />

Failure: Failure results in no link being established, and the character cannot try again<br />

for the remainder of the scene.<br />

164<br />

chapter two: character<br />

2.6 — TELEPATHY MODIFIERS<br />

Modifi er Situation<br />

+2 Power is turned on a vampire with whom the user has a blood<br />

tie (see p. 228)<br />

— Attempting to project a single thought/message into the<br />

subject’s mind.<br />

-1 Trying to probe the subject’s surface thoughts for whatever<br />

idea is there at the time.<br />

-1 Each derangement the subject possesses.<br />

-2 Digging for one piece of data about which the subject isn’t<br />

currently thinking.<br />

-3 Searching for a specifi c memory or event buried deep in the<br />

subconscious.

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