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Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

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chapter reversion one: and society scarring of the • damned torpor 249<br />

To calculate the length of time a wounded Kindred spends in torpor, consult the following<br />

table. <strong>The</strong> character’s Humanity score determines a base time spent in torpor. Multiply<br />

that span by the character’s Blood Potency to fi nd the total duration of the slumber. (Note<br />

that should it become a necessary distinction, the times on the torpor chart refer to in-game<br />

time, not always literal real time.)<br />

During the time their characters are torpid, players are encouraged to play alternate characters,<br />

perhaps ghouls or retainers, or even assist the Storytelling staff by taking on the role<br />

of a Narrator character for a time. Of course, Storytellers should take care that players do<br />

not use such an opportunity to try to get vengeance for fallen characters or otherwise carry<br />

on old agendas without good cause.<br />

Example: Fever has a Blood Potency of 2 and a Humanity of 6. (He became one of the Damned<br />

relatively recently, and since he has only begun to increase the potency of his blood, he hasn’t lost much<br />

of himself to the Beast either.) A rival Shadow, jealous of his rising status, ambushes him and viciously<br />

beats Fever into torpor, but Fever’s loyal retainer arrives and drives the attacker off before he can fi nish<br />

the job. Humanity 6 gives a base duration of two weeks; multiplying this by Fever’s Blood Potency dots<br />

gives a total duration of four weeks. At the end of that time, Fever wakes up hungry and wondering<br />

what the hell just happened.<br />

For contrast, the Unholy has a Blood Potency of 7 and has certainly earned her moniker with a<br />

Humanity of 2. For all her power, though, a pack of bold Lupines gives her a good thrashing. <strong>The</strong><br />

Lupines think they kill her, but they actually leave her in torpor. Her Humanity of 2 gives a base time<br />

of 50 years. Multiplying this by her Blood Potency of 7 gives a total duration of 350 years, give or take<br />

a few. Given such long spans of time, we don’t need to set an exact date for when she wakes. <strong>The</strong> point<br />

is, the Unholy stays out of circulation for a long, long time.<br />

Zero-Humanity vampires form an important exception to this system. When they enter torpor<br />

from wounding, they sleep for an even millennium, regardless of their Blood Potency.<br />

3.5 — TORPOR DURATION<br />

Humanity Base time*<br />

10 One day<br />

9 Two days<br />

8 Three days<br />

7 One week<br />

6 Two weeks<br />

5 One month<br />

4 One year<br />

3 One decade<br />

2 Five decades<br />

1 One century<br />

0 One millennium†<br />

* Total time = Base Time x Blood Potency<br />

While in torpor, a wounded vampire can expend Vitae but can take no other action. His<br />

undead body still expends one Vitae per night as it tries to restore itself to its post-Embrace<br />

condition. <strong>The</strong> character can also expend Vitae to heal himself — a good idea, since otherwise<br />

the Vitae just trickles away without doing anything useful. Any damage that the vampire cannot<br />

heal remains on the character’s withered body until he can rise and feed again.<br />

If the vampire lacks suffi cient reserves of Vitae to heal at least three points of the damage<br />

(whether lethal or aggravated) that sent her to torpor, that torpor lasts longer than usual. Calculate<br />

the torpor’s duration as if the character’s Blood Potency were one higher than it actually is.

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