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Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

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366 mind’s appendix: eye theatre: bloodlines requiem<br />

Creating a Bloodline<br />

Designing a bloodline has two parts. <strong>The</strong> fi rst consists of the “story” aspects of the lineage:<br />

the clan from which it emerged (even if characters could not know this aspect of its history),<br />

how the bloodline came to be, its distinctive culture and its interaction with other Kindred.<br />

<strong>The</strong> second part consists of the “game” aspects: the Disciplines favored by the bloodline and<br />

the special weakness that all members of the line inherit from their sires.<br />

Players might want to invent bloodlines. Not only might a player want to play a character<br />

from a bloodline she created, a character can establish a bloodline in the course of the<br />

chronicle. As always, the Storyteller has fi nal say on whether to allow a bloodline. Founding<br />

a lineage is one of the greatest feats a Kindred can achieve, however, so we do not recommend<br />

that Storytellers forbid this deed. Instead, work with the player to make the new bloodline<br />

interesting and balanced with the standard Kindred clans.<br />

JOINING OR REALIZING A BLOODLINE<br />

A character’s ability to join a bloodline or create one of her own depends on several<br />

factors, including her clan, specifi c lineage and Blood Potency.<br />

JOINING THE SIRE’S BLOODLINE<br />

At Blood Potency 2, a character may “activate” his sire’s bloodline, becoming a part<br />

of it. Doing so allows him access to that bloodline’s Discipline (which thereafter counts<br />

as a fourth “clan Discipline”) but also saddles him with that bloodline’s weakness<br />

(which also complements his existing clan weakness).<br />

Joining a sire’s bloodline requires the expenditure of a Willpower dot.<br />

JOINING ANOTHER BLOODLINE<br />

At Blood Potency 4, a character may align himself with an existing bloodline to<br />

which his sire doesn’t belong. <strong>The</strong> character must belong to the bloodline’s parent<br />

clan, however.<br />

Normally, a character needs the permission and patronage of a vampire who is<br />

already a member of that bloodline to join it. This patron is known as the Avus (from<br />

the Latin for “grandfather”). When the Kindred seeks to join the bloodline, she must<br />

drink at least one Vitae from the Avus (though drinking at least one Vitae from any<br />

member of the bloodline will suffi ce, including acts of diablerie…), so that she knows<br />

what mystic form she must force her blood to take. Cruel, domineering or overly careful<br />

Avuses occasionally subject their proxy “childer” to Vinculums, just to be sure that no<br />

later treachery occurs. At no time does the Avus directly become a blood-relation to<br />

the Kindred in question (unless he already is…). <strong>The</strong> Avus is not subject to blood ties<br />

or blood sympathy as described on p. 228 (again, unless he already is). Without the<br />

support of an Avus, it is almost impossible for a Kindred to join a bloodline to which<br />

she is not directly connected or that she creates on her own.<br />

Becoming part of the Avus’ bloodline allows a character access to that bloodline’s<br />

Discipline (which thereafter counts as a fourth “clan Discipline”) and also bestows upon<br />

her that bloodline’s weakness (which complements her existing clan weakness).<br />

Joining the Avus’ bloodline requires the expenditure of a Willpower dot on the<br />

character’s part, and the expenditure of a Willpower point and at least one Vitae on<br />

the Avus’ part.<br />

CREATING A NEW BLOODLINE<br />

If a player does not “activate” a sire’s bloodline or join another clan bloodline, she<br />

may create a bloodline for her character at Blood Potency 6. Many bloodlines have a<br />

unique Discipline, and all have a unique weakness. As with activating prior bloodlines,

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