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Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

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ond. (Willingly bonded characters seldom have trouble displaying their devotion.) Regardless<br />

of the character’s frustration, however, players should remember that ignoring how their<br />

character is supposed to feel is against the rules. A character who badmouths his regnant at<br />

every turn, constantly urges others to work against her and splits semantic hairs to fi nd ways<br />

to undermine her interests without actually violating the letter of the rules is not playing the<br />

Vinculum correctly. Just because a thrall might be painfully aware that his feelings for his<br />

regnant are artifi cially created doesn’t make them any less potent. It eventually might help<br />

him rebel, especially if his regnant treats him particularly cruelly on top of it, but for the time<br />

being, he’s bound and should play accordingly.<br />

Indeed, a thrall might despise his regnant and wish for his freedom with all his might, but<br />

he still fi nds himself powerless to resist when his regnant calls for aid or he sees her interests<br />

in danger. Even when he tries to do nothing more than speak ill of her, he will often present<br />

her side of an argument in rebuttal to himself without realizing it, or apologize profusely<br />

for his temerity, even if everyone present agrees with his assessment. This has no strict game<br />

mechanic, but should be roleplayed.<br />

Lastly, players should remember that not all Vinculums need to be portrayed as romantic<br />

love. An older or more powerful Kindred might view his regnant like a favored child or<br />

treasured protégé, while a younger or less potent vampire might look up to her regnant like a<br />

revered parent. A peer could see his regnant as an admired comrade or close sibling instead<br />

of a lover. As a rule of thumb, whatever kind of relationship would inspire the most love,<br />

loyalty and devotion in the thrall is what the Vinculum creates, even if the thrall no longer<br />

believes herself capable of those sorts of feelings.<br />

Indeed, this is not to say that these alternative models don’t have the normal potential for<br />

sour feelings as a “regular” Vinculum. After all, a thrall whose feelings place his regnant akin<br />

to a sibling might not be very fond of his “sister.” He might even hate what he does on her<br />

behalf, but he still fi nds himself compelled to look out for her interests because of the bond<br />

he feels with her. Different as they might be from their mortal counterparts, the dysfunctional<br />

“families” created by the webs of the Vinculum are still a part of Kindred society.<br />

BLOOD TIES<br />

<strong>Vampire</strong>s call themselves “Kindred,” but some are closer kin than others. <strong>The</strong> connection<br />

between sire and childe carries supernatural power. Kindred can affect their immediate, linear<br />

“family” with their Disciplines more easily than they affect other vampires.<br />

For this purpose, all Kindred within two Embrace “steps” of each other count as immediate<br />

family and are subject to this effect. <strong>The</strong>refore, a character receives the blood-tie bonus<br />

to affect her sire, her sire’s sire, her childer and her childer’s childer.<br />

<strong>The</strong> character receives a +2 bonus when she tries to affect these close “relatives” with<br />

certain Disciplines. <strong>The</strong>se Disciplines include Auspex, Dominate, Nightmare and Majesty.<br />

Others state when such bonuses apply in their write-ups in Chapter Two. Certain bloodline<br />

Disciplines might apply as well (and Storytellers should consider this when allowing a player<br />

to create a new Discipline; see Appendix One for more details). A character must try to affect<br />

a “relative” directly with the Discipline in question. <strong>The</strong> bonus is not gained by a character<br />

for using a Discipline on herself and then doing something to another Kindred.<br />

For example, a character does not receive a bonus to hit a relative while using Vigor. Likewise,<br />

indirect powers don’t enjoy the bonus. A character employing the Auspex power <strong>The</strong> Spirit’s<br />

Touch does not receive the bonus. That Discipline affects the character herself, and what she<br />

does with the capability is incidental. Powers that affect targets automatically without the<br />

need for a player to make a draw do not gain any bonus. Further, the blood-tie bonus does<br />

228<br />

mind’s chapter eye three: theatre: special requiem rules and systems

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