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Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

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Along the way, they face the temptation of Golconda, and the intrigues of Kindred who feel<br />

threatened by the message of salvation.<br />

Potential themes include faith justifi ed or betrayed, the search for redemption, and trust.<br />

• Angels of Death: Horrifi ed at what they have become and how they were drafted into the<br />

Kindred race, the characters set out to destroy their sires and all other Kindred; or at least all<br />

others who dwell in the city. <strong>The</strong>y fi ght against their fellow Kindred for the sake of mortals,<br />

yet may fi nd themselves feeding on mortals, too — and of course the mortal populace would<br />

destroy the Angels of Death as readily as the monsters they hunt. Other Kindred might even<br />

mistake them for members of Seven, and fi ght fi re with fi re.<br />

Suitable themes include honor and betrayal, the nature of humanity and monstrosity, the<br />

limits of justice, prejudice and becoming what you oppose.<br />

SUPPORTING CAST<br />

Unless you plan a quite unusual chronicle, the players’ characters will interact with many<br />

other people, both Kindred and kine, in the course of your stories. Before you begin the<br />

chronicle, you need to defi ne at least some of these people. Of course, it’s not possible (or<br />

necessary) to write up everyone the characters might meet. If you set your chronicle in a large<br />

city, you probably need not bother detailing every vampire in town, at least not right away.<br />

<strong>The</strong> Kindred and kine that matter most for your plot, however, should be designed with as<br />

much care and detail as the players’ characters. Boring Storyteller characters can weaken the<br />

cleverest plot, while interesting, three-dimensional characters can make even the oldest, most<br />

familiar story into something that seems fresh and new.<br />

Start with the Storyteller characters who matter most to the coterie, and who appear in the<br />

earliest stories of your chronicle. This probably includes the sires of the players’ characters.<br />

<strong>The</strong> relationship between sire and childe is one of the deepest, strongest and most enduring<br />

connections among Kindred, whether they like it or not. Even if a character and his sire<br />

loathe each other, Kindred society won’t let them avoid each other forever. Give considerable<br />

thought to the characters’ past and present mortal associates, too. Remember that your<br />

players can help you brainstorm the histories and characteristics of their characters’ loved<br />

ones, acquaintances, relatives or important social contacts. <strong>The</strong> city’s Prince and a few other<br />

prominent Kindred also probably play important roles in the chronicle. As the chronicle<br />

progresses, you can fi ll in other characters as needed.<br />

When you design important Storyteller characters, keep these guidelines in mind:<br />

• Envision the Role: Each character performs one or more functions in your chronicle.<br />

Establish what role you intend the character to play in a story, and fi gure out what qualities<br />

the character needs to fi ll that role. In the given sample plot, for instance, the old Prince<br />

needs to seem both tyrannical and powerful, so the players’ characters have reason to hate<br />

him while believing they must garner widespread support before they dare to attack him.<br />

<strong>The</strong> ambitious ancilla revolutionary, on the other hand, needs to show suffi ciently admirable<br />

qualities that the characters believe she would make a better Prince. She must seem compassionate<br />

to the characters’ problems, sincere in her devotion to reform, and smart and strong<br />

enough to pull off a coup and govern the other Kindred afterward. Even a minor role such<br />

as the anonymous clubber or vagrant who falls to a character’s hunger should receive a few<br />

moments’ thought. When the characters feed, you want to remind them that they are committing<br />

an ugly deed against people with lives and feelings, not cardboard cutouts or “blood<br />

batteries” there for their own power-ups.<br />

• Paint a Picture: Try to form an image of what each Storyteller character looks like. A<br />

character’s appearance can evoke the qualities you assign to the role, or surprise by their ap-<br />

316<br />

mind’s chapter eye four: theatre: storytelling requiem

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