07.01.2013 Views

Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

nightmare<br />

Gloom, disquiet and uncertainty creeps into the hearts of people around the vampire.<br />

Anyone within three steps per Willpower dot that the vampire possesses can be affected. One<br />

contested draw may be made refl exively to represent a crowd of prospective victims — probably<br />

mortals — based on the highest Composure among them. Players’ characters and important<br />

Narrator characters should always test to resist this power individually.<br />

Draw Results<br />

Failure: Successes drawn for the subject exceed or tie those drawn for the vampire. <strong>The</strong><br />

subject feels no ill effects.<br />

Success: <strong>The</strong> most successes are drawn for the vampire using Dread. See the following for<br />

results.<br />

<strong>The</strong> atmosphere of fear persists either as long as the vampire concentrates on it or until<br />

the end of the scene, whichever comes fi rst. If the vampire does anything else drastic such as<br />

attacking someone, performing a dodge maneuver or activating another Discipline, the effects<br />

of Dread cease. Record the number of successes drawn for the vampire when this power is<br />

activated, and compare it to any drawn for newcomers to the power’s area of effect.<br />

Those who lose the contested draw suffer a -2 penalty on all actions out of an inexplicable<br />

rising panic. Nor can they spend Willpower to gain the standard +3 bonus on any draws, or<br />

+2 to any Resistance traits. (Willpower can be spent to activate capabilities or powers that<br />

require it, however.)<br />

Dread cannot be used selectively on some people surrounding the user, and not on others.<br />

Its effects are all or nothing. Nor can it be used more than once on any subject in a single<br />

scene. <strong>The</strong> vampire must be visible and within line of sight to affect others with Dread.<br />

••• EYE OF THE BEAST<br />

<strong>The</strong> terrifying nature of the Beast is a horrifi c reminder of the fundamental predator-prey dichotomy<br />

of existence. Shown the Beast, another being is reduced to the most primal of instincts,<br />

forgoing all reason and cunning in the face of primeval horror. <strong>The</strong> vampire makes eye contact<br />

with a subject and reveals the inner core of the Kindred’s being. <strong>The</strong> Beast looks hungrily upon the<br />

subject and invokes a reaction appropriate to that person’s nature. Direct eye contact is required<br />

between vampire and target; looking at someone over a satellite transmission does not apply.<br />

Cost: 1 Vitae<br />

Test Pool: Presence + Empathy + Nightmare versus subject’s Composure + Blood Potency<br />

(<strong>The</strong> Nosferatu clan weakness does not apply to the Discipline user’s draw.)<br />

Action: Contested; resistance is refl exive<br />

Roleplaying: <strong>Eye</strong> contact<br />

Draw Results<br />

Failure: Successes drawn for the subject exceed or tie those drawn for the vampire. <strong>The</strong><br />

onlooker is taken aback, but no effect is triggered.<br />

Success: <strong>The</strong> most successes are drawn for the vampire against a mortal. <strong>The</strong> victim is<br />

paralyzed with fear, incapable of moving or taking any action. If the victim is attacked or<br />

targeted with offensive Disciplines, his Defense applies that turn and he may act normally<br />

in the next turn and thereafter, but he must dedicate all his efforts to escaping the vampire’s<br />

proximity. <strong>The</strong>refore, he doesn’t take time to attack anyone unless doing so is necessary to<br />

escaping. Unmolested, a mortal remains paralyzed as long as the vampire remains in his<br />

presence. If the spell is broken with an attack, the victim spends the remainder of the scene<br />

trying to fl ee the creature.<br />

Alternatively, the most successes are drawn for the character against another vampire or<br />

another supernatural being that is capable of frenzy. <strong>The</strong> victim must fl ee the vampire for<br />

the remainder of the scene as per the frenzy rules (see p. 253). Another vampire is subject to<br />

183

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!